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Battles: Improve Illusion detection
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parent
bb802f212e
commit
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15
js/battle.js
15
js/battle.js
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@ -1663,15 +1663,12 @@ var Side = (function () {
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} else {
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this.pokemon.push(poke);
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}
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if (this.pokemon.length == 7) {
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// something's wrong
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this.battle.logConsole('corruption');
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// the other possibility is Illusion, which we'll assume
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if (this.pokemon.length == 7 || this.battle.speciesClause) {
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// check for Illusion
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var existingTable = {};
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for (var i = 0; i < 6; i++) {
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for (var i = 0; i < this.pokemon.length; i++) {
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var poke1 = this.pokemon[i];
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if (existingTable[poke1.searchid]) {
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if (poke1.searchid in existingTable) {
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var j = existingTable[poke1.searchid];
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var poke2 = this.pokemon[j];
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if (this.active.indexOf(poke1) >= 0) {
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@ -2270,6 +2267,7 @@ var Battle = (function () {
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this.sides = [];
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this.lastMove = '';
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this.gen = 6;
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this.speciesClause = false;
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this.frameElem = frame;
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this.logFrameElem = logFrame;
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@ -6041,6 +6039,9 @@ var Battle = (function () {
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for (var i in kwargs) args[1] += '[' + i + '] ' + kwargs[i];
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this.log('<div style="padding:5px 0"><small>Format:</small> <br /><strong>' + Tools.escapeHTML(args[1]) + '</strong></div>');
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this.tier = args[1];
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if (this.tier === 'Random Battle') {
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this.speciesClause = true;
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}
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break;
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case 'gametype':
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this.gameType = args[1];
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