mirror of
https://github.com/pret/pokemon-reverse-engineering-tools.git
synced 2026-03-21 17:24:42 -05:00
55 lines
1.2 KiB
Python
55 lines
1.2 KiB
Python
"""
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Functions to bootstrap the emulator state
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"""
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from setup_vba import (
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vba,
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autoplayer,
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)
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def bootstrap():
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"""
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Every test needs to be run against a certain minimum context. That context
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is constructed by this function.
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"""
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cry = vba.crystal(config=None)
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runner = autoplayer.SpeedRunner(cry=cry)
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# skip=False means run the skip_intro function instead of just skipping to
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# a saved state.
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runner.skip_intro(skip=True)
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state = cry.vba.state
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# clean everything up again
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cry.vba.shutdown()
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return state
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def bootstrap_trainer_battle():
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"""
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Start a trainer battle.
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"""
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# setup
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cry = vba.crystal(config=None)
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runner = autoplayer.SpeedRunner(cry=cry)
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runner.skip_intro(skip=True)
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runner.handle_mom(skip=True)
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runner.walk_into_new_bark_town(skip=True)
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runner.handle_elm("totodile", skip=True)
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# levelgrind a pokemon
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# TODO: make new_bark_level_grind able to figure out how to construct its
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# initial state if none is provided.
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runner.new_bark_level_grind(17, skip=True)
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cry.givepoke(64, 31, "kAdAbRa")
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cry.givepoke(224, 60, "OcTiLlErY")
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cry.givepoke(126, 87, "magmar")
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cry.start_trainer_battle()
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return runner.cry.vba.state
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