read sprite images from rom

This commit is contained in:
Bryan Bishop 2013-11-24 19:28:56 -06:00
parent 1e2b7cc055
commit 6b5f469df8

View File

@ -3,9 +3,12 @@ Map-related graphic functions.
"""
import os
import png
from io import BytesIO
from PIL import (
Image,
ImageDraw,
)
import crystal
@ -200,17 +203,22 @@ def read_palettes(time_of_day=1, config=config):
return palettes
def load_sprite_image(image_id, config=config):
def load_sprite_image(address, config=config):
"""
Make standard file path.
"""
overworld_path = os.path.join("./gfx", "overworld")
filepath = os.path.join(overworld_path, "{image_id}.png")
filepath = filepath.format(image_id=str(image_id).zfill(3))
sprite_image = Image.open(filepath)
pal_file = os.path.join(config.block_dir, "day.pal")
#pal = bytearray(open(os.path.join(config.block_dir, "day.pal"), "rb").read())
#sprite_image = colorize_tile(sprite_image, pal)
length = 0x40
image = crystal.rom[address:address + length]
width, height, palette, greyscale, bitdepth, px_map = gfx.convert_2bpp_to_png(image, width=16, height=16, pal_file=pal_file)
w = png.Writer(16, 16, palette=palette, compression=9, greyscale=greyscale, bitdepth=bitdepth)
some_buffer = BytesIO()
w.write(some_buffer, px_map)
some_buffer.seek(0)
sprite_image = Image.open(some_buffer)
return sprite_image
@ -230,10 +238,17 @@ def load_all_sprite_images(config=config):
current_image_id = 0
for sprite_id in xrange(sprite_count):
for sprite_id in xrange(1, sprite_count):
rom_bytes = crystal.rom[current_address : current_address + sprite_header_size]
header = [ord(x) for x in rom_bytes]
bank = header[3]
lo = header[0]
hi = header[1]
sprite_address = (hi * 0x100) + lo - 0x4000
sprite_address += 0x4000 * bank
sprite_size = header[2]
sprite_type = header[4]
sprite_palette = header[5]
@ -247,29 +262,25 @@ def load_all_sprite_images(config=config):
"images": {},
}
# store the actual metadata
sprites[sprite_id] = sprite
if sprite_type == WALKING_SPRITE:
if sprite_type in [WALKING_SPRITE, STANDING_SPRITE]:
# down, up, left, move down, move up, move left
sprite["images"]["down"] = load_sprite_image(current_image_id, config=config)
sprite["images"]["up"] = load_sprite_image(current_image_id + 1, config=config)
sprite["images"]["left"] = load_sprite_image(current_image_id + 2, config=config)
sprite["images"]["down"] = load_sprite_image(sprite_address, config=config)
sprite["images"]["up"] = load_sprite_image(sprite_address + 0x40, config=config)
sprite["images"]["left"] = load_sprite_image(sprite_address + (0x40 * 2), config=config)
current_image_id += image_count * 2
elif sprite_type == STANDING_SPRITE:
# down, up, left
sprite["images"]["down"] = load_sprite_image(current_image_id, config=config)
sprite["images"]["up"] = load_sprite_image(current_image_id + 1, config=config)
sprite["images"]["left"] = load_sprite_image(current_image_id + 2, config=config)
current_image_id += image_count * 1
if sprite_type == WALKING_SPRITE:
current_image_id += image_count * 2
elif sprite_type == STANDING_SPRITE:
current_image_id += image_count * 1
elif sprite_type == STILL_SPRITE:
# just one image
sprite["images"]["still"] = load_sprite_image(current_image_id, config=config)
sprite["images"]["still"] = load_sprite_image(sprite_address, config=config)
current_image_id += image_count * 1
# store the actual metadata
sprites[sprite_id] = sprite
current_address += sprite_header_size
return sprites
@ -291,17 +302,25 @@ def draw_map_sprites(map_header, map_image, config=config):
some_pointer = event.params[9]
bit_table_bit_number = event.params[10]
if sprite_image_id not in sprites.keys():
other_args = {}
if sprite_image_id not in sprites.keys() or sprite_image_id > 0x66:
print "sprite_image_id {} is not in sprites".format(sprite_image_id)
continue
sprite = sprites[sprite_image_id]
sprite_image = Image.new("RGBA", (16, 16))
# TODO: pick the correct direction based on "facing"
sprite_image = sprite["images"].values()[0]
draw = ImageDraw.Draw(sprite_image, "RGBA")
draw.rectangle([(0, 0), (16, 16)], fill=(0, 0, 0, 127))
other_args["mask"] = sprite_image
else:
sprite = sprites[sprite_image_id]
# TODO: pick the correct direction based on "facing"
sprite_image = sprite["images"].values()[0]
# TODO: figure out how to calculate the correct position
map_image.paste(sprite_image, (x * 4, y * 4))
map_image.paste(sprite_image, (x * 4, y * 4), **other_args)
def draw_map(map_group_id, map_id, palettes, show_sprites=True, config=config):
"""