pokeheartgold/include/unk_0200CF18.h
Adrienn Tindall 60fdb37d12 overlay_12_0226BBC4 -> battle_finger
This refers to the finger icon in the catching tutorial, I think
Also got *some* documentation for UnkStruct_0200D748 done in the process
2023-06-03 06:58:17 -05:00

85 lines
2.6 KiB
C

#ifndef POKEHEARTGOLD_UNK_0200CF18_H
#define POKEHEARTGOLD_UNK_0200CF18_H
#include "filesystem.h"
#include "unk_02009D48.h"
typedef struct UnkStruct_0200D748 {
s16 x;
s16 y;
s16 z;
u16 animation;
u32 unk_08;
u32 pal;
NNS_G2D_VRAM_TYPE vram;
u32 unk_14[6];
u32 unk_2C;
u32 unk_30;
} UnkStruct_0200D748; // size=0x34
typedef struct UnkStruct_0200CF18 {
void *unk_00;
} UnkStruct_0200CF18;
typedef struct Unk122_021E7C9C {
u8 unk0[1];
} Unk122_021E7C9C;
typedef struct Unk122_021E92FC {
int unk0[8];
} Unk122_021E92FC;
typedef struct Unk122_021E92D0 {
int unk0;
u8 unk4[0x10];
} Unk122_021E92D0;
typedef struct Unk122_021E92E4 {
int unk0[6];
} Unk122_021E92E4;
typedef struct Unk122_021E9374 {
u16 unk0;
u16 unk2;
u8 unk4[0x2];
u16 unk6;
int unk8;
u8 unkC[0x28];
} Unk122_021E9374;
void sub_0200D68C(void *, s32, void *, void *, NARC*, s32, s32, s32, s32, s32);
void sub_0200D71C(void *, void *, NARC*, s32, s32, s32);
struct UnkStruct_0200CF18 *sub_0200D734(void *, void *, struct UnkStruct_0200D748 *);
void sub_0200DDB8(struct UnkStruct_0200CF18*, s16, s16);
void sub_0200DC18(struct UnkStruct_0200CF18*);
void sub_0200DC78(struct UnkStruct_0200CF18 *, s32);
void sub_0200DCE8(UnkStruct_0200CF18 *, int);
BOOL sub_0200DCA0(UnkStruct_0200CF18 *);
void sub_0200DC4C(struct UnkStruct_0200CF18 *, int);
Unk122_021E7C9C *sub_0200CF18(HeapID);
void *sub_0200CF38(Unk122_021E7C9C *);
void sub_0200CF70(Unk122_021E7C9C *, Unk122_021E92FC *, Unk122_021E92D0 *, int);
void sub_0200CFF4(Unk122_021E7C9C *, void *, int);
void sub_0200D3F8(Unk122_021E7C9C *, void *, Unk122_021E92E4 *);
GF_G2dRenderer *sub_0200CF6C(Unk122_021E7C9C *);
void sub_0200D998(Unk122_021E7C9C *, void *);
void sub_0200D108(Unk122_021E7C9C *);
void sub_0200D5D4(Unk122_021E7C9C *, void *, NARC *, int, int, int, int, int);
void sub_0200D504(Unk122_021E7C9C *, void *, NARC *, int, int, int, int);
void sub_0200D6EC(Unk122_021E7C9C *, void *, NARC *, int, int, int);
UnkStruct_0200CF18 *sub_0200D740(Unk122_021E7C9C *a0, void *a1, Unk122_021E9374 *a2, u32 a3);
void sub_0200DD54(UnkStruct_0200CF18 *, int);
void sub_0200DD10(UnkStruct_0200CF18 *, int);
void sub_0200D9DC(UnkStruct_0200CF18 *);
void sub_0200D020(UnkStruct_0200CF18 *);
void sub_0200D034(void);
void sub_0200DC58(UnkStruct_0200CF18 *, int);
void sub_0200D958(void *a0, u32 character);
void sub_0200D968(void *a0, u32 pal);
void sub_0200D978(void *a0, u32 cell);
void sub_0200D988(void *a0, u32 animation);
void sub_0200DDF4(void *a0, s16 x, s16 y, fx32 a3);
BOOL sub_0200DCFC(void *a0);
#endif //POKEHEARTGOLD_UNK_0200CF18_H