pokeheartgold/include/heap.h

47 lines
1.3 KiB
C

#ifndef POKEHEARTGOLD_HEAP_H
#define POKEHEARTGOLD_HEAP_H
typedef enum HeapID {
HEAP_ID_DEFAULT,
HEAP_ID_1,
HEAP_ID_2,
HEAP_ID_3,
HEAP_ID_4,
HEAP_ID_BATTLE,
HEAP_ID_6,
HEAP_ID_7,
HEAP_ID_8,
HEAP_ID_9,
HEAP_ID_10,
HEAP_ID_FIELD,
HEAP_ID_PARTY_MENU,
HEAP_ID_32 = 32,
HEAP_ID_OV55 = 40,
HEAP_ID_CHOOSE_STARTER = 46,
HEAP_ID_CREDITS = 73,
HEAP_ID_89 = 89,
HEAP_ID_GAME_BOARD = 110,
HEAP_ID_BERRY_POTS = 130,
HEAP_ID_VOLTORB_FLIP = 160
} HeapID;
typedef struct HeapParam {
u32 size; // maximum size of the heap
OSArenaId arena; // where to allocate the heap from
} HEAP_PARAM;
void InitHeapSystem(const HEAP_PARAM *templates, u32 nTemplates, u32 totalNumHeaps, u32 pre_size);
BOOL CreateHeap(u32 parent, u32 child, u32 size);
BOOL CreateHeapAtEnd(u32 parent, u32 child, u32 size);
void DestroyHeap(HeapID heapId);
void * AllocFromHeap(HeapID heapId, u32 size);
void * AllocFromHeapAtEnd(HeapID heapId, u32 size);
void FreeToHeap(void * ptr);
void FreeToHeapExplicit(HeapID heapId, void * ptr);
u32 GF_ExpHeap_FndGetTotalFreeSize(HeapID heapId);
void GF_ExpHeap_FndInitAllocator(NNSFndAllocator * pAllocator, HeapID heapId, int alignment);
void ReallocFromHeap(void *ptr, u32 newSize);
BOOL GF_heap_c_dummy_return_true(HeapID heapId);
#endif //POKEHEARTGOLD_HEAP_H