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30 lines
745 B
C
30 lines
745 B
C
#ifndef POKEHEARTGOLD_FIELD_DRAW_MAP_NAME_H
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#define POKEHEARTGOLD_FIELD_DRAW_MAP_NAME_H
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#include "bg_window.h"
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#include "msgdata.h"
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typedef struct FieldDrawMapNameInfo {
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BOOL onScreen;
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u8 positionState;
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SysTask *task;
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int layerY;
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u16 framesFullyOnscreen;
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BOOL gonnaDrawAnother;
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u32 mapsec;
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BgConfig *bgConfig;
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Window window;
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u8 nameX;
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u8 areaIcon;
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NNSG2dCharacterData *g2dCharData;
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void *charData;
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MsgData *mapsecMsgData;
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String *mapNameString;
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} FieldDrawMapNameInfo; // size: 0x44
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FieldDrawMapNameInfo *FieldDrawMapNameInfo_Create(BgConfig *bgConfig);
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void FieldDrawMapNameInfo_Destroy(FieldDrawMapNameInfo *info);
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void FieldDrawMapName_Reset(FieldDrawMapNameInfo *info);
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#endif
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