pokeheartgold/asm/include/overlay_12_0226B8FC.inc
2024-04-10 21:23:42 -04:00

35 lines
1.1 KiB
C++

#include <nitro/fs/overlay.h>
#pragma once
.public NARC_New
.public NARC_Delete
.public SpriteRenderer_LoadCharResObjFromOpenNarc
.public sub_0200D68C
.public SpriteRenderer_LoadCellResObjFromOpenNarc
.public SpriteRenderer_LoadAnimResObjFromOpenNarc
.public SpriteRenderer_LoadResourcesAndCreateSprite
.public SpriteGfxHandler_UnloadCharObjById
.public SpriteGfxHandler_UnloadPlttObjById
.public SpriteGfxHandler_UnloadCellObjById
.public SpriteGfxHandler_UnloadAnimObjById
.public UnkImageStruct_Delete
.public UnkImageStruct_TickSpriteAnimation1Frame
.public UnkImageStruct_SetSpriteAnimSeqNo
.public UnkImageStruct_SetSpriteVisibleFlag
.public UnkImageStruct_GetSpriteVisibleFlag
.public UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
.public SysTask_CreateOnMainQueue
.public SysTask_Destroy
.public AllocFromHeap
.public FreeToHeap
.public MI_CpuFill8
.public BattleCursor_LoadResources
.public BattleCursor_FreeResources
.public BattleCursor_New
.public BattleCursor_Delete
.public ov12_0226BA4C
.public ov12_0226BAFC
.public ov12_0226BB1C
.public ov12_0226BB40
.public BattleCursor_Disable
.public ov12_0226BB84