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21 lines
1.2 KiB
C
21 lines
1.2 KiB
C
#ifndef POKEHEARTGOLD_RENDER_WINDOW_H
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#define POKEHEARTGOLD_RENDER_WINDOW_H
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#include "bg_window.h"
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typedef struct WaitingIcon WaitingIcon; //todo: copy from pokediamond
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struct PokepicManager;
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void LoadUserFrameGfx1(BgConfig* bg_config, enum GFBgLayer layer, u16 baseTile, u8 palette_num, u8 frame, HeapID heapId);
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void DrawFrameAndWindow1(Window* window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num);
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void LoadUserFrameGfx2(BgConfig *bgConfig, enum GFBgLayer layer, u16 baseTile, u8 paletteNum, u8 frame, HeapID heapId);
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void DrawFrameAndWindow2(Window *window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num);
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void ClearFrameAndWindow2(Window *window, BOOL dont_copy_to_vram);
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void sub_0200E5D4(Window *window, BOOL dont_copy_to_vram);
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WaitingIcon *WaitingIcon_New(Window *window, u16 tileNum);
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void sub_0200F450(WaitingIcon *waitingIcon);
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struct PokepicManager *DrawPokemonPicFromSpecies(BgConfig *bgConfig, enum GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, u16 species, u8 gender, HeapID heapId);
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struct PokepicManager *DrawPokemonPicFromMon(BgConfig *bgConfig, enum GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, Pokemon *mon, HeapID heapId);
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#endif //POKEHEARTGOLD_RENDER_WINDOW_H
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