pokeheartgold/include/player_data.h

74 lines
2.8 KiB
C

#ifndef POKEHEARTGOLD_PLAYER_DATA_H
#define POKEHEARTGOLD_PLAYER_DATA_H
#include "save.h"
#include "options.h"
#include "coins.h"
#include "igt.h"
#include "pm_string.h"
#define MAX_MONEY 999999
typedef struct PlayerProfile {
u16 name[PLAYER_NAME_LENGTH + 1];
u32 id;
u32 money;
u8 gender;
u8 language;
u8 johtoBadges;
u8 avatar;
u8 version;
u8 gameClear:1;
u8 natDex:1;
u8 dummy;
u8 kantoBadges;
} PlayerProfile;
typedef struct PLAYERDATA {
OPTIONS options;
PlayerProfile profile;
u16 coins;
IGT igt;
} PLAYERDATA;
u32 Save_PlayerData_sizeof(void);
void Save_PlayerData_Init(PLAYERDATA* player);
PlayerProfile* Save_PlayerData_GetProfileAddr(SaveData* savedata);
OPTIONS* Save_PlayerData_GetOptionsAddr(SaveData* savedata);
u16* Save_PlayerData_GetCoinsAddr(SaveData* savedata);
IGT* Save_PlayerData_GetIGTAddr(SaveData* savedata);
u32 PlayerProfile_sizeof(void);
PlayerProfile* PlayerProfile_New(HeapID heapId);
void PlayerProfile_Copy(const PlayerProfile* src, PlayerProfile* dest);
void PlayerProfile_Init(PlayerProfile* profile);
BOOL PlayerProfile_IsNameEmpty(PlayerProfile* profile);
void Save_Profile_PlayerName_Set(PlayerProfile* profile, u16* name);
void PlayerName_StringToFlat(PlayerProfile* profile, String* str);
const u16 * PlayerProfile_GetNamePtr(const PlayerProfile *profile);
void PlayerName_FlatToString(PlayerProfile* profile, String* str);
String* PlayerProfile_GetPlayerName_NewString(PlayerProfile* profile, HeapID heapId);
void PlayerProfile_SetTrainerID(PlayerProfile* profile, u32 id);
u32 PlayerProfile_GetTrainerID(PlayerProfile* profile);
u16 PlayerProfile_GetTrainerID_VisibleHalf(PlayerProfile* profile);
void PlayerProfile_SetTrainerGender(PlayerProfile* profile, int gender);
u32 PlayerProfile_GetTrainerGender(PlayerProfile* profile);
BOOL PlayerProfile_TestBadgeFlag(PlayerProfile* profile, s32 badge_no);
void PlayerProfile_SetBadgeFlag(PlayerProfile* profile, s32 badge_no);
u32 PlayerProfile_CountBadges(PlayerProfile* profile);
u32 PlayerProfile_GetMoney(PlayerProfile* profile);
u32 PlayerProfile_SetMoney(PlayerProfile* profile, u32 amount);
u8 PlayerProfile_GetAvatar(PlayerProfile* profile);
void PlayerProfile_SetAvatar(PlayerProfile* profile, u8 avatar);
u32 PlayerProfile_AddMoney(PlayerProfile* profile, u32 amount);
u32 PlayerProfile_SubMoney(PlayerProfile* profile, u32 amount);
u8 PlayerProfile_GetVersion(PlayerProfile* profile);
void PlayerProfile_SetVersion(PlayerProfile* profile, u8 version);
u32 sub_02029084(void);
u8 PlayerProfile_GetLanguage(PlayerProfile* profile);
void PlayerProfile_SetLanguage(PlayerProfile* profile, u8 language);
void PlayerProfile_SetGameClearFlag(PlayerProfile* profile);
BOOL PlayerProfile_GetGameClearFlag(PlayerProfile* profile);
void PlayerProfile_SetNatDexFlag(PlayerProfile* profile);
#endif //POKEHEARTGOLD_PLAYER_DATA_H