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46 lines
3.0 KiB
C
46 lines
3.0 KiB
C
#ifndef POKEHEARTGOLD_BATTLE_CONTROLLER_PLAYER_H
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#define POKEHEARTGOLD_BATTLE_CONTROLLER_PLAYER_H
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#include "battle/battle.h"
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BattleContext *BattleContext_New(BattleSystem *bsys);
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BOOL BattleContext_Main(BattleSystem *bsys, BattleContext *ctx);
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void BattleContext_Delete(BattleContext *ctx);
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void BattleSystem_CheckMoveHitEffect(BattleSystem *bsys, BattleContext *ctx, int battlerIdAttacker, int battlerIdTarget, int moveNo);
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//The following functions are static, but still refrenced in asm code
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void BattleControllerPlayer_GetBattleMon(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_StartEncounter(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_TrainerMessage(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_PokemonAppear(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SelectionScreenInit(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BattleContext *ctx);
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void ov12_02249190(BattleSystem *bsys, BattleContext *ctx);
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void ov12_0224930C(BattleSystem *bsys, BattleContext *ctx);
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void ov12_02249460(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_UpdateFieldCondition(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_UpdateMonCondition(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_UpdateFieldConditionExtra(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_TurnEnd(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_FightInput(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_ItemInput(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_PokemonInput(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_RunInput(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SafariThrowBall(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SafariThrowMud(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SafariRun(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_SafariWatching(BattleSystem *bsys, BattleContext *ctx);
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void BattleControllerPlayer_CatchingContestThrowBall(BattleSystem *bsys, BattleContext *ctx);
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u32 TryDisobedience(BattleSystem *bsys, BattleContext *ctx, int *script);
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//The following functions haven't been decompiled yet
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void ov12_0224E384(BattleSystem *bsys, BattleContext *ctx);
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void BattleSystem_CheckMoveHit(BattleSystem *bsys, BattleContext *ctx, int battlerIdAttacker, int battlerIdTarget, int moveNo);
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void BattleSystem_CheckMoveEffect(BattleSystem *bsys, BattleContext *ctx, int battlerIdAttacker, int battlerIdTarget, int moveNo);
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BOOL ov12_0224DC74(BattleContext *ctx, ControllerCommand a1, ControllerCommand a2, int a3);
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BOOL ov12_0224DD18(BattleContext *ctx, ControllerCommand a1, ControllerCommand a2);
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BOOL ov12_0224D7EC(BattleSystem *bsys, BattleContext *ctx);
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BOOL ov12_0224D540(BattleSystem *bsys, BattleContext *ctx);
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#endif
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