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55 lines
2.1 KiB
C
55 lines
2.1 KiB
C
#ifndef POKEHEARTGOLD_OVERLAY_01_H
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#define POKEHEARTGOLD_OVERLAY_01_H
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#include "script.h"
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#include "unk_0206793C.h"
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//todo: split
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struct ErrorContinueEnv {
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int unk0;
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Location location;
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};
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struct FishingRodWork;
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// TODO: does this struct have more members?
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struct UnkStruct_Ov01_021EF4C4 {
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u8 textFrameDelay;
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u8 unk1;
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u8 unk2;
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};
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void ov01_021E636C(int a0);
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void ov01_021EFAF8(FieldSystem *fsys);
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void ov01_PlayerAvatar_OrrTransitionFlags(FIELD_PLAYER_AVATAR *avatar, int a1);
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void ov01_PlayerAvatar_ApplyTransitionFlags(FIELD_PLAYER_AVATAR *avatar);
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void ov01_021F35C4(FieldSystem *fsys, int a1, int *a2);
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u32 GetHoneySweetScentWorkSize(void);
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BOOL Task_HoneyOrSweetScent(TaskManager *taskManager);
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BOOL Task_OverworldFish(TaskManager *taskManager);
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struct FishingRodWork *CreateFishingRodTaskEnv(FieldSystem *fsys, HeapID heapId, int rod);
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void ov01_021F4440(FieldSystem *fsys);
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void ov01_021F6A9C(FieldSystem *fsys, HeapID heapId, int a2);
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int ov01_021F6B00(FieldSystem *fsys);
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BOOL ov01_021F6B10(FieldSystem *fsys);
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UnkStruct_0206793C *ov01_0220329C(LocalMapObject *obj, int a1);
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void ov01_02205790(FieldSystem *fsys, u8 a1);
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BOOL ov01_022057C4(FieldSystem *fsys);
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void ov01_02205D68(FieldSystem *fsys);
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BOOL Field_PlayerCanStartSurfingByStandingAndFacingTileBehaviors(FIELD_PLAYER_AVATAR *fieldPlayerAvatar, int standingTile, int facingTile);
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BOOL MetatileBehavior_IsRockClimbInDirection(int facingTile, int facingDirection);
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BOOL FieldSys_FacingModelIsHeadbuttTree(FieldSystem *fsys);
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BOOL Task_UseSweetScentInField(TaskManager *taskManager);
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BOOL ov01_021EF348(SCRIPTCONTEXT* ctx);
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void ov01_021EF4C4(struct UnkStruct_Ov01_021EF4C4*, SCRIPTCONTEXT* ctx);
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void ov01_021EF4DC(SCRIPTCONTEXT* ctx, MSGDATA* msg_data, u8 msg_no, BOOL can_ab_speed_up, struct UnkStruct_Ov01_021EF4C4*);
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void ov01_021F3D68(struct FieldSystemUnkSub68*, u8, u16);
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void ov01_021F3D70(struct FieldSystemUnkSub68*, u8);
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WINDOW* ov01_021F3D80(struct FieldSystemUnkSub68*);
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u8 ov01_021F3D84(struct FieldSystemUnkSub68*);
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BOOL ov01_021F3D88(struct FieldSystemUnkSub68*);
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void ov01_021F3D98(FieldSystem* fsys);
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#endif //POKEHEARTGOLD_OVERLAY_01_H
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