pokeheartgold/src/options.c

103 lines
2.3 KiB
C

#include "system.h"
#include "options.h"
#include "player_data.h"
OPTIONS* Options_new(HeapID heap_id) {
OPTIONS* ret = AllocFromHeap(heap_id, sizeof(OPTIONS));
Options_init(ret);
return ret;
}
void Options_copy(OPTIONS* src, OPTIONS* dest) {
MI_CpuCopy8(src, dest, sizeof(OPTIONS));
}
void Options_init(OPTIONS* options) {
MI_CpuClear8(options, sizeof(OPTIONS));
options->textSpeed = 1; // mid speed
options->soundMethod = 0; // stereo
options->battleStyle = 0; // shift
options->battleScene = 0; // on
options->buttonMode = 0; // normal
options->frame = 0; // frame 1
}
void Options_SetButtonModeOnMain(SAVEDATA* savedata, u32 buttonMode) {
if (savedata != NULL) {
buttonMode = Options_GetButtonMode(Sav2_PlayerData_GetOptionsAddr(savedata));
}
switch (buttonMode) {
case 1:
gSystem.buttonMode = 3;
break;
case 0:
default:
gSystem.buttonMode = 0;
break;
}
}
u16 Options_GetTextSpeed(OPTIONS* options) {
return options->textSpeed;
}
void Options_SetTextSpeed(OPTIONS* options, u32 textSpeed) {
options->textSpeed = textSpeed;
}
u8 Options_GetTextFrameDelay(OPTIONS* options) {
u16 textSpeed = Options_GetTextSpeed(options);
if (textSpeed == 0) {
return 8;
}
if (textSpeed == 1) {
return 4;
}
return 1;
}
u16 Options_GetSoundMethod(OPTIONS* options) {
return options->soundMethod;
}
void Options_SetSoundMethod(OPTIONS* options, u32 soundMethod) {
options->soundMethod = soundMethod;
}
u16 Options_GetBattleScene(OPTIONS* options) {
return options->battleScene;
}
void Options_SetBattleScene(OPTIONS* options, u32 battleScene) {
options->battleScene = battleScene;
}
u16 Options_GetBattleStyle(OPTIONS* options) {
return options->battleStyle;
}
void Options_SetBattleStyle(OPTIONS* options, u32 battleStyle) {
options->battleStyle = battleStyle;
}
u16 Options_GetButtonMode(OPTIONS* options) {
return options->buttonMode;
}
void Options_SetButtonMode(OPTIONS* options, u32 buttonMode) {
options->buttonMode = buttonMode;
}
u16 Options_GetFrame(OPTIONS* options) {
return options->frame;
}
void Options_SetFrame(OPTIONS* options, u32 frame) {
options->frame = frame;
}