pokeheartgold/include/msgdata.h
2021-11-25 19:47:50 -05:00

44 lines
1.1 KiB
C

#ifndef POKEHEARTGOLD_MSGDATA_H
#define POKEHEARTGOLD_MSGDATA_H
#include "sys/string.h"
#include "filesystem.h"
#include "msgdata/msg.naix"
typedef enum MsgDataLoadType {
MSGDATA_LOAD_DIRECT,
MSGDATA_LOAD_LAZY,
} MsgDataLoadType;
typedef struct _MAT_ENTRY {
u32 offset;
u32 length;
} MAT_ENTRY;
typedef struct _MAT {
u16 count;
u16 key;
MAT_ENTRY alloc[1];
} MAT;
typedef struct MSGDATA {
u16 type;
u16 heap_id;
u16 narc_id;
u16 file_id;
union {
MAT * direct;
NARC * lazy;
};
} MSGDATA;
MSGDATA *NewMsgDataFromNarc(MsgDataLoadType type, NarcId narc, s32 fileId, HeapID heap_id);
void DestroyMsgData(MSGDATA *msgData);
STRING *NewString_ReadMsgData(MSGDATA *msgData, s32 strno);
void ReadMsgDataIntoString(MSGDATA *msgData, s32 strno, STRING *dest);
void GetSpeciesNameIntoArray(u16 species, HeapID heap_id, u16 *dest);
STRING *GetSpeciesName(u16 species, HeapID heap_id);
void ReadMsgData_NewNarc_ExistingString(NarcId narcId, s32 fileId, u32 msgId, u32 heapId, STRING *dest);
#endif //POKEHEARTGOLD_MSGDATA_H