pokeheartgold/files/msgdata/msg/msg_00000722.txt
2021-08-16 18:58:56 -04:00

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The stench helps keep\nwild Pokémon away.
The Pokémon makes it rain\nif it appears in battle.
Its Speed stat is\ngradually boosted.
The Pokémon is protected\nagainst critical hits.
It is protected against\n1-hit KO attacks.
Prevents combatants\nfrom self-destructing.
The Pokémon is protected\nfrom paralysis.
Boosts the Pokémons\nevasion in a sandstorm.
Contact with the Pokémon\nmay cause paralysis.
Restores HP if hit by an\nElectric-type move.
Restores HP if hit by a\nWater-type move.
Prevents it from\nbecoming infatuated.
Eliminates the effects of\nweather.
The Pokémons accuracy\nis boosted.
Prevents the Pokémon\nfrom falling asleep.
Changes the Pokémons\ntype to the foes move.
Prevents the Pokémon\nfrom getting poisoned.
It powers up Fire-type\nmoves if its hit by one.
Blocks the added effects\nof attacks taken.
Prevents the Pokémon\nfrom becoming confused.
Negates foes moves that\nforce switching out.
Lowers the foes\nAttack stat.
Prevents the foe from\nescaping.
Inflicts damage to the\nfoe on contact.
Only supereffective\nmoves will hit.
Gives full immunity to all\nGround-type moves.
Contact may paralyze,\npoison, or cause sleep.
Passes a burn, poison,\nor paralysis to the foe.
Prevents its stats from\nbeing lowered.
All status problems heal\nwhen it switches out.
The Pokémon draws in all\nElectric-type moves.
Boosts the likelihood of\nadded effects appearing.
Boosts the Pokémons\nSpeed in rain.
Boosts the Pokémons\nSpeed in sunshine.
Raises the likelihood of\nmeeting wild Pokémon.
The Pokémon copies the\nfoes ability.
Raises the Pokémons\nAttack stat.
Contact with the Pokémon\nmay poison the foe.
The Pokémon is protected\nfrom flinching.
Prevents the Pokémon\nfrom becoming frozen.
Prevents the Pokémon\nfrom getting a burn.
Prevents Steel-type\nPokémon from escaping.
Gives full immunity to all\nsound-based moves.
The Pokémon gradually\nrecovers HP in rain.
The Pokémon summons a\nsandstorm in battle.
The Pokémon raises the\nfoes PP usage.
Ups resistance to Fire-\nand Ice-type moves.
The Pokémon awakens\nquickly from sleep.
Contact with the Pokémon\nmay burn the foe.
Enables sure getaway\nfrom wild Pokémon.
Prevents the Pokémon\nfrom losing accuracy.
Prevents the Attack\nstat from being lowered.
The Pokémon may\npick up items.
Pokémon cant attack\non consecutive turns.
Boosts the Attack stat,\nbut lowers accuracy.
Contact with the Pokémon\nmay cause infatuation.
Ups Sp. Atk if another\nPokémon has Minus.
Ups Sp. Atk if another\nPokémon has Plus.
CASTFORM transforms with\nthe weather.
Protects the Pokémon\nfrom item theft.
The Pokémon may heal its\nown status problems.
Boosts Attack if there is\na status problem.
Ups Defense if there is\na status problem.
Inflicts damage on foes\nusing any draining move.
Powers up Grass-type\nmoves in a pinch.
Powers up Fire-type\nmoves in a pinch.
Powers up Water-type\nmoves in a pinch.
Powers up Bug-type\nmoves in a pinch.
Protects the Pokémon\nfrom recoil damage.
The Pokémon makes it\nsunny if it is in battle.
Prevents the foe from\nfleeing.
Prevents the Pokémon\nfrom falling asleep.
Prevents its stats from\nbeing lowered.
Boosts the power of\nphysical attacks.
The Pokémon is protected\nagainst critical hits.
Eliminates the effects of\nweather.
Raises evasion if the\nPokémon is confused.
Raises Speed if hit by an\nElectric-type move.
Raises Attack if the foe\nis of the same gender.
Raises Speed each time\nthe Pokémon flinches.
Raises evasion in a\nhailstorm.
Encourages the early use\nof a held Berry.
Raises Attack upon\ntaking a critical hit.
Raises Speed if a held\nitem is used.
Weakens the power of\nFire-type moves.
The Pokémon is prone to\nwild stat changes.
Reduces HP if it is hot.\nWater restores HP.
Adjusts power according\nto the foes ability.
Boosts the power of\npunching moves.
Restores HP if the\nPokémon is poisoned.
Powers up moves of the\nsame type.
Increases the frequency\nof multi-strike moves.
Heals status problems if\nit is raining.
Boosts Sp. Atk, but\nlowers HP in sunshine.
Boosts Speed if there is\na status problem.
All the Pokémons moves\nbecome the Normal type.
Powers up moves if they\nbecome critical hits.
The Pokémon only takes\ndamage from attacks.
Ensures both Pokémons\nand foes attacks land.
The Pokémon moves after\neven slower foes.
Powers up the Pokémons\nweaker moves.
Prevents problems with\nstatus in sunny weather.
The Pokémon cant use\nany held items.
Moves can be used\nregardless of abilities.
Heightens the critical-\nhit ratios of moves.
Damages the foe landing\nthe finishing hit.
Senses the foes\ndangerous moves.
Determines what moves\nthe foe has.
Ignores any change in\nability by the foe.
Powers up “not very\neffective” moves.
Reduces damage from\nsupereffective attacks.
Temporarily halves\nAttack and Speed.
Enables moves to hit\nGhost-type foes.
The Pokémon draws in all\nWater-type moves.
The Pokémon regains HP in\na hailstorm.
Reduces damage from\nsupereffective attacks
The Pokémon summons a\nhailstorm in battle.
The Pokémon may gather\nHoney from somewhere.
The Pokémon can check\nthe foes held item.
Powers up moves that\nhave recoil damage.
Changes type to match\nthe held Plate.
Powers up party Pokémon\nwhen it is sunny.
Reduces a sleeping\nfoes HP.