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125 lines
5.3 KiB
Plaintext
125 lines
5.3 KiB
Plaintext
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The stench helps keep\nwild Pokémon away.
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The Pokémon makes it rain\nif it appears in battle.
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Its Speed stat is\ngradually boosted.
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The Pokémon is protected\nagainst critical hits.
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It is protected against\n1-hit KO attacks.
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Prevents combatants\nfrom self-destructing.
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The Pokémon is protected\nfrom paralysis.
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Boosts the Pokémon’s\nevasion in a sandstorm.
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Contact with the Pokémon\nmay cause paralysis.
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Restores HP if hit by an\nElectric-type move.
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Restores HP if hit by a\nWater-type move.
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Prevents it from\nbecoming infatuated.
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Eliminates the effects of\nweather.
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The Pokémon’s accuracy\nis boosted.
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Prevents the Pokémon\nfrom falling asleep.
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Changes the Pokémon’s\ntype to the foe’s move.
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Prevents the Pokémon\nfrom getting poisoned.
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It powers up Fire-type\nmoves if it’s hit by one.
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Blocks the added effects\nof attacks taken.
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Prevents the Pokémon\nfrom becoming confused.
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Negates foes’ moves that\nforce switching out.
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Lowers the foe’s\nAttack stat.
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Prevents the foe from\nescaping.
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Inflicts damage to the\nfoe on contact.
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Only supereffective\nmoves will hit.
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Gives full immunity to all\nGround-type moves.
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Contact may paralyze,\npoison, or cause sleep.
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Passes a burn, poison,\nor paralysis to the foe.
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Prevents its stats from\nbeing lowered.
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All status problems heal\nwhen it switches out.
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The Pokémon draws in all\nElectric-type moves.
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Boosts the likelihood of\nadded effects appearing.
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Boosts the Pokémon’s\nSpeed in rain.
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Boosts the Pokémon’s\nSpeed in sunshine.
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Raises the likelihood of\nmeeting wild Pokémon.
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The Pokémon copies the\nfoe’s ability.
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Raises the Pokémon’s\nAttack stat.
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Contact with the Pokémon\nmay poison the foe.
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The Pokémon is protected\nfrom flinching.
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Prevents the Pokémon\nfrom becoming frozen.
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Prevents the Pokémon\nfrom getting a burn.
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Prevents Steel-type\nPokémon from escaping.
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Gives full immunity to all\nsound-based moves.
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The Pokémon gradually\nrecovers HP in rain.
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The Pokémon summons a\nsandstorm in battle.
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The Pokémon raises the\nfoe’s PP usage.
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Ups resistance to Fire-\nand Ice-type moves.
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The Pokémon awakens\nquickly from sleep.
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Contact with the Pokémon\nmay burn the foe.
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Enables sure getaway\nfrom wild Pokémon.
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Prevents the Pokémon\nfrom losing accuracy.
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Prevents the Attack\nstat from being lowered.
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The Pokémon may\npick up items.
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Pokémon can’t attack\non consecutive turns.
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Boosts the Attack stat,\nbut lowers accuracy.
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Contact with the Pokémon\nmay cause infatuation.
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Ups Sp. Atk if another\nPokémon has Minus.
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Ups Sp. Atk if another\nPokémon has Plus.
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CASTFORM transforms with\nthe weather.
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Protects the Pokémon\nfrom item theft.
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The Pokémon may heal its\nown status problems.
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Boosts Attack if there is\na status problem.
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Ups Defense if there is\na status problem.
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Inflicts damage on foes\nusing any draining move.
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Powers up Grass-type\nmoves in a pinch.
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Powers up Fire-type\nmoves in a pinch.
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Powers up Water-type\nmoves in a pinch.
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Powers up Bug-type\nmoves in a pinch.
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Protects the Pokémon\nfrom recoil damage.
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The Pokémon makes it\nsunny if it is in battle.
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Prevents the foe from\nfleeing.
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Prevents the Pokémon\nfrom falling asleep.
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Prevents its stats from\nbeing lowered.
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Boosts the power of\nphysical attacks.
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The Pokémon is protected\nagainst critical hits.
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Eliminates the effects of\nweather.
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Raises evasion if the\nPokémon is confused.
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Raises Speed if hit by an\nElectric-type move.
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Raises Attack if the foe\nis of the same gender.
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Raises Speed each time\nthe Pokémon flinches.
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Raises evasion in a\nhailstorm.
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Encourages the early use\nof a held Berry.
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Raises Attack upon\ntaking a critical hit.
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Raises Speed if a held\nitem is used.
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Weakens the power of\nFire-type moves.
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The Pokémon is prone to\nwild stat changes.
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Reduces HP if it is hot.\nWater restores HP.
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Adjusts power according\nto the foe’s ability.
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Boosts the power of\npunching moves.
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Restores HP if the\nPokémon is poisoned.
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Powers up moves of the\nsame type.
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Increases the frequency\nof multi-strike moves.
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Heals status problems if\nit is raining.
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Boosts Sp. Atk, but\nlowers HP in sunshine.
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Boosts Speed if there is\na status problem.
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All the Pokémon’s moves\nbecome the Normal type.
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Powers up moves if they\nbecome critical hits.
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The Pokémon only takes\ndamage from attacks.
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Ensures both Pokémon’s\nand foe’s attacks land.
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The Pokémon moves after\neven slower foes.
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Powers up the Pokémon’s\nweaker moves.
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Prevents problems with\nstatus in sunny weather.
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The Pokémon can’t use\nany held items.
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Moves can be used\nregardless of abilities.
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Heightens the critical-\nhit ratios of moves.
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Damages the foe landing\nthe finishing hit.
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Senses the foe’s\ndangerous moves.
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Determines what moves\nthe foe has.
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Ignores any change in\nability by the foe.
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Powers up “not very\neffective” moves.
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Reduces damage from\nsupereffective attacks.
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Temporarily halves\nAttack and Speed.
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Enables moves to hit\nGhost-type foes.
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The Pokémon draws in all\nWater-type moves.
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The Pokémon regains HP in\na hailstorm.
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Reduces damage from\nsupereffective attacks
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The Pokémon summons a\nhailstorm in battle.
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The Pokémon may gather\nHoney from somewhere.
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The Pokémon can check\nthe foe’s held item.
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Powers up moves that\nhave recoil damage.
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Changes type to match\nthe held Plate.
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Powers up party Pokémon\nwhen it is sunny.
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Reduces a sleeping\nfoe’s HP.
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