pokeheartgold/include/constants/items.h
2024-08-30 17:46:38 -04:00

1005 lines
31 KiB
C

#ifndef POKEHEARTGOLD_CONSTANTS_ITEMS_H
#define POKEHEARTGOLD_CONSTANTS_ITEMS_H
#define POCKET_ITEMS 0
#define POCKET_MEDICINE 1
#define POCKET_BALLS 2
#define POCKET_TMHMS 3
#define POCKET_BERRIES 4
#define POCKET_MAIL 5
#define POCKET_BATTLE_ITEMS 6
#define POCKET_KEY_ITEMS 7
#define POCKETS_COUNT 8
// Where the item will be listed in the battle bag
// Encoded in a bitfield in item_data.narc
#define BTLPOCKET_BALLS_F (1 << 0)
#define BTLPOCKET_BATTLE_ITEMS_F (1 << 1)
#define BTLPOCKET_HP_RESTORE_F (1 << 2)
#define BTLPOCKET_STATUS_RESTORE_F (1 << 3)
#define BTLPOCKET_PP_RESTORE_F (1 << 4)
// The above is remapped in overlay_08
#define BTLPOCKETLIST_HP_PP_RESTORE 0
#define BTLPOCKETLIST_STATUS_RESTORE 1
#define BTLPOCKETLIST_BALLS 2
#define BTLPOCKETLIST_BATTLE_ITEMS 3
// todo
#define BPOCKET_BALLS_F 0
#define BPOCKET_
#define POCKET_BAG_VIEW_END 0xFF
#define NUM_BAG_ITEMS 165
#define NUM_BAG_MEDICINE 40
#define NUM_BAG_BALLS 24
#define NUM_BAG_TMS_HMS 101
#define NUM_BAG_BERRIES 64
#define NUM_BAG_MAIL 12
#define NUM_BAG_BATTLE_ITEMS 30
#define NUM_BAG_KEY_ITEMS 50
#define BAG_SLOT_QUANTITY_MAX 999
#define BAG_TMHM_QUANTITY_MAX 99
#define ITEMNARC_PARAM 0
#define ITEMNARC_NCGR 1
#define ITEMNARC_NCLR 2
#define ITEMNARC_AGBCODE 3
#define ITEMATTR_PRICE 0
#define ITEMATTR_HOLD_EFFECT 1
#define ITEMATTR_HOLD_EFFECT_PARAM 2
#define ITEMATTR_PREVENT_TOSS 3
#define ITEMATTR_SELECTABLE 4
#define ITEMATTR_FIELD_POCKET 5
#define ITEMATTR_FIELDUSEFUNC 6
#define ITEMATTR_BATTLEUSEFUNC 7
#define ITEMATTR_PLUCK_EFFECT 8
#define ITEMATTR_FLING_EFFECT 9
#define ITEMATTR_FLING_POWER 10
#define ITEMATTR_NATURAL_GIFT_POWER 11
#define ITEMATTR_NATURAL_GIFT_TYPE 12
#define ITEMATTR_BATTLE_POCKET 13
#define ITEMATTR_PARTY_USE 14
#define ITEMATTR_SLP_HEAL 15
#define ITEMATTR_PSN_HEAL 16
#define ITEMATTR_BRN_HEAL 17
#define ITEMATTR_FRZ_HEAL 18
#define ITEMATTR_PRZ_HEAL 19
#define ITEMATTR_CFS_HEAL 20
#define ITEMATTR_INF_HEAL 21
#define ITEMATTR_GUARD_SPEC 22
#define ITEMATTR_REVIVE 23
#define ITEMATTR_REVIVE_ALL 24
#define ITEMATTR_LEVEL_UP 25
#define ITEMATTR_EVOLVE 26
#define ITEMATTR_ATK_STAGES 27
#define ITEMATTR_DEF_STAGES 28
#define ITEMATTR_SPATK_STAGES 29
#define ITEMATTR_SPDEF_STAGES 30
#define ITEMATTR_SPEED_STAGES 31
#define ITEMATTR_ACCURACY_STAGES 32
#define ITEMATTR_CRITRATE_STAGES 33
#define ITEMATTR_PP_UP 34
#define ITEMATTR_PP_MAX 35
#define ITEMATTR_PP_RESTORE 36
#define ITEMATTR_PP_RESTORE_ALL 37
#define ITEMATTR_HP_RESTORE 38
#define ITEMATTR_HP_EV_UP 39
#define ITEMATTR_ATK_EV_UP 40
#define ITEMATTR_DEF_EV_UP 41
#define ITEMATTR_SPEED_EV_UP 42
#define ITEMATTR_SPATK_EV_UP 43
#define ITEMATTR_SPDEF_EV_UP 44
#define ITEMATTR_FRIENDSHIP_MOD_LO 45
#define ITEMATTR_FRIENDSHIP_MOD_MED 46
#define ITEMATTR_FRIENDSHIP_MOD_HI 47
#define ITEMATTR_HP_EV_UP_PARAM 48
#define ITEMATTR_ATK_EV_UP_PARAM 49
#define ITEMATTR_DEF_EV_UP_PARAM 50
#define ITEMATTR_SPEED_EV_UP_PARAM 51
#define ITEMATTR_SPATK_EV_UP_PARAM 52
#define ITEMATTR_SPDEF_EV_UP_PARAM 53
#define ITEMATTR_HP_RESTORE_PARAM 54
#define ITEMATTR_PP_RESTORE_PARAM 55
#define ITEMATTR_FRIENDSHIP_MOD_LO_PARAM 56
#define ITEMATTR_FRIENDSHIP_MOD_MED_PARAM 57
#define ITEMATTR_FRIENDSHIP_MOD_HI_PARAM 58
#define PARTYUSE_NO 0
#define PARTYUSE_YES 1
#define PP_RESTORE_ALL 127
#define HP_RESTORE_ALL 255
#define HP_RESTORE_HALF 254
#define HP_RESTORE_QTR 253
#define HOLD_EFFECT_NONE 0
#define HOLD_EFFECT_HP_RESTORE 1
#define HOLD_EFFECT_GIRATINA_BOOST 2
#define HOLD_EFFECT_DIALGA_BOOST 3
#define HOLD_EFFECT_PALKIA_BOOST 4
#define HOLD_EFFECT_PRZ_RESTORE 5
#define HOLD_EFFECT_SLP_RESTORE 6
#define HOLD_EFFECT_PSN_RESTORE 7
#define HOLD_EFFECT_BRN_RESTORE 8
#define HOLD_EFFECT_FRZ_RESTORE 9
#define HOLD_EFFECT_PP_RESTORE 10
#define HOLD_EFFECT_CONFUSE_RESTORE 11
#define HOLD_EFFECT_STATUS_RESTORE 12
#define HOLD_EFFECT_HP_PCT_RESTORE 13
#define HOLD_EFFECT_HP_RESTORE_SPICY 14
#define HOLD_EFFECT_HP_RESTORE_DRY 15
#define HOLD_EFFECT_HP_RESTORE_SWEET 16
#define HOLD_EFFECT_HP_RESTORE_BITTER 17
#define HOLD_EFFECT_HP_RESTORE_SOUR 18
#define HOLD_EFFECT_WEAKEN_SE_FIRE 19
#define HOLD_EFFECT_WEAKEN_SE_WATER 20
#define HOLD_EFFECT_WEAKEN_SE_ELECTRIC 21
#define HOLD_EFFECT_WEAKEN_SE_GRASS 22
#define HOLD_EFFECT_WEAKEN_SE_ICE 23
#define HOLD_EFFECT_WEAKEN_SE_FIGHT 24
#define HOLD_EFFECT_WEAKEN_SE_POISON 25
#define HOLD_EFFECT_WEAKEN_SE_GROUND 26
#define HOLD_EFFECT_WEAKEN_SE_FLYING 27
#define HOLD_EFFECT_WEAKEN_SE_PSYCHIC 28
#define HOLD_EFFECT_WEAKEN_SE_BUG 29
#define HOLD_EFFECT_WEAKEN_SE_ROCK 30
#define HOLD_EFFECT_WEAKEN_SE_GHOST 31
#define HOLD_EFFECT_WEAKEN_SE_DRAGON 32
#define HOLD_EFFECT_WEAKEN_SE_DARK 33
#define HOLD_EFFECT_WEAKEN_SE_STEEL 34
#define HOLD_EFFECT_WEAKEN_NORMAL 35
#define HOLD_EFFECT_PINCH_ATK_UP 36
#define HOLD_EFFECT_PINCH_DEF_UP 37
#define HOLD_EFFECT_PINCH_SPEED_UP 38
#define HOLD_EFFECT_PINCH_SPATK_UP 39
#define HOLD_EFFECT_PINCH_SPDEF_UP 40
#define HOLD_EFFECT_PINCH_CRITRATE_UP 41
#define HOLD_EFFECT_PINCH_RANDOM_UP 42
#define HOLD_EFFECT_HP_RESTORE_SE 43
#define HOLD_EFFECT_PINCH_ACC_UP 44
#define HOLD_EFFECT_PINCH_PRIORITY 45
#define HOLD_EFFECT_RECOIL_PHYSICAL 46
#define HOLD_EFFECT_RECOIL_SPECIAL 47
#define HOLD_EFFECT_ACC_REDUCE 48
#define HOLD_EFFECT_STATDOWN_RESTORE 49
#define HOLD_EFFECT_EXP_UP_SPEED_DOWN 50
#define HOLD_EFFECT_EXP_SHARE 51
#define HOLD_EFFECT_SOMETIMES_PRIORITY 52
#define HOLD_EFFECT_FRIENDSHIP_UP 53
#define HOLD_EFFECT_HEAL_INFATUATION 54
#define HOLD_EFFECT_CHOICE_ATK 55
#define HOLD_EFFECT_FLINCH_CHANCE 56
#define HOLD_EFFECT_STRENGTHEN_BUG 57
#define HOLD_EFFECT_MONEY_UP 58
#define HOLD_EFFECT_ENCOUNTERS_DOWN 59
#define HOLD_EFFECT_LATI_SPECIAL 60
#define HOLD_EFFECT_CLAMPERL_SPATK 61
#define HOLD_EFFECT_CLAMPERL_SPDEF 62
#define HOLD_EFFECT_FLEE 63
#define HOLD_EFFECT_NO_EVOLVE 64
#define HOLD_EFFECT_MAYBE_ENDURE 65
#define HOLD_EFFECT_EXP_UP 66
#define HOLD_EFFECT_CRITRATE_UP 67
#define HOLD_EFFECT_STRENGTHEN_STEEL 68
#define HOLD_EFFECT_HP_RESTORE_GRADUAL 69
#define HOLD_EFFECT_EVOLVE_SEADRA 70
#define HOLD_EFFECT_PIKA_SPATK_UP 71
#define HOLD_EFFECT_STRENGTHEN_GROUND 72
#define HOLD_EFFECT_STRENGTHEN_ROCK 73
#define HOLD_EFFECT_STRENGTHEN_GRASS 74
#define HOLD_EFFECT_STRENGTHEN_DARK 75
#define HOLD_EFFECT_STRENGTHEN_FIGHT 76
#define HOLD_EFFECT_STRENGTHEN_ELECTRIC 77
#define HOLD_EFFECT_STRENGTHEN_WATER 78
#define HOLD_EFFECT_STRENGTHEN_FLYING 79
#define HOLD_EFFECT_STRENGTHEN_POISON 80
#define HOLD_EFFECT_STRENGTHEN_ICE 81
#define HOLD_EFFECT_STRENGTHEN_GHOST 82
#define HOLD_EFFECT_STRENGTHEN_PSYCHIC 83
#define HOLD_EFFECT_STRENGTHEN_FIRE 84
#define HOLD_EFFECT_STRENGTHEN_DRAGON 85
#define HOLD_EFFECT_STRENGTHEN_NORMAL 86
#define HOLD_EFFECT_EVOLVE_PORYGON 87
#define HOLD_EFFECT_HP_RESTORE_ON_DMG 88
#define HOLD_EFFECT_CHANSEY_CRITRATE_UP 89
#define HOLD_EFFECT_DITTO_DEF_UP 90
#define HOLD_EFFECT_CUBONE_ATK_UP 91
#define HOLD_EFFECT_FARFETCHD_CRITRATE_UP 92
#define HOLD_EFFECT_ACCURACY_UP 93
#define HOLD_EFFECT_POWER_UP_PHYS 94
#define HOLD_EFFECT_POWER_UP_SPEC 95
#define HOLD_EFFECT_POWER_UP_SE 96
#define HOLD_EFFECT_EXTEND_SCREENS 97
#define HOLD_EFFECT_HP_DRAIN_ON_ATK 98
#define HOLD_EFFECT_CHARGE_SKIP 99
#define HOLD_EFFECT_PSN_USER 100
#define HOLD_EFFECT_BRN_USER 101
#define HOLD_EFFECT_DITTO_SPEED_UP 102
#define HOLD_EFFECT_ENDURE 103
#define HOLD_EFFECT_CRITRATE_UP_SLOWER 104
#define HOLD_EFFECT_BOOST_REPEATED 105
#define HOLD_EFFECT_SPEED_DOWN_GROUNDED 106
#define HOLD_EFFECT_SPEED_DOWN 107
#define HOLD_EFFECT_RECIPROCATE_INFAT 108
#define HOLD_EFFECT_HP_RESTORE_PSN_TYPE 109
#define HOLD_EFFECT_EXTEND_HAIL 110
#define HOLD_EFFECT_EXTEND_SANDSTORM 111
#define HOLD_EFFECT_EXTEND_SUN 112
#define HOLD_EFFECT_EXTEND_RAIN 113
#define HOLD_EFFECT_EXTEND_TRAPPING 114
#define HOLD_EFFECT_CHOICE_SPEED 115
#define HOLD_EFFECT_DMG_USER_CONTACT_XFR 116
#define HOLD_EFFECT_LVLUP_ATK_EV_UP 117
#define HOLD_EFFECT_LVLUP_DEF_EV_UP 118
#define HOLD_EFFECT_LVLUP_SPATK_EV_UP 119
#define HOLD_EFFECT_LVLUP_SPDEF_EV_UP 120
#define HOLD_EFFECT_LVLUP_SPEED_EV_UP 121
#define HOLD_EFFECT_LVLUP_HP_EV_UP 122
#define HOLD_EFFECT_SWITCH 123
#define HOLD_EFFECT_LEECH_BOOST 124
#define HOLD_EFFECT_CHOICE_SPATK 125
#define HOLD_EFFECT_ARCEUS_FIRE 126
#define HOLD_EFFECT_ARCEUS_WATER 127
#define HOLD_EFFECT_ARCEUS_ELECTRIC 128
#define HOLD_EFFECT_ARCEUS_GRASS 129
#define HOLD_EFFECT_ARCEUS_ICE 130
#define HOLD_EFFECT_ARCEUS_FIGHTING 131
#define HOLD_EFFECT_ARCEUS_POISON 132
#define HOLD_EFFECT_ARCEUS_GROUND 133
#define HOLD_EFFECT_ARCEUS_FLYING 134
#define HOLD_EFFECT_ARCEUS_PSYCHIC 135
#define HOLD_EFFECT_ARCEUS_BUG 136
#define HOLD_EFFECT_ARCEUS_ROCK 137
#define HOLD_EFFECT_ARCEUS_GHOST 138
#define HOLD_EFFECT_ARCEUS_DRAGON 139
#define HOLD_EFFECT_ARCEUS_DARK 140
#define HOLD_EFFECT_ARCEUS_STEEL 141
#define HOLD_EFFECT_EVOLVE_RHYDON 142
#define HOLD_EFFECT_EVOLVE_ELECTABUZZ 143
#define HOLD_EFFECT_EVOLVE_MAGMAR 144
#define HOLD_EFFECT_EVOLVE_PORYGON2 145
#define HOLD_EFFECT_EVOLVE_DUSCLOPS 146
#define ITEM_NONE 0
// Balls
#define ITEM_MASTER_BALL 1
#define ITEM_ULTRA_BALL 2
#define ITEM_GREAT_BALL 3
#define ITEM_POKE_BALL 4
#define ITEM_SAFARI_BALL 5
#define ITEM_NET_BALL 6
#define ITEM_DIVE_BALL 7
#define ITEM_NEST_BALL 8
#define ITEM_REPEAT_BALL 9
#define ITEM_TIMER_BALL 10
#define ITEM_LUXURY_BALL 11
#define ITEM_PREMIER_BALL 12
#define ITEM_DUSK_BALL 13
#define ITEM_HEAL_BALL 14
#define ITEM_QUICK_BALL 15
#define ITEM_CHERISH_BALL 16
// Pokemon Items
#define ITEM_POTION 17
#define ITEM_ANTIDOTE 18
#define ITEM_BURN_HEAL 19
#define ITEM_ICE_HEAL 20
#define ITEM_AWAKENING 21
#define ITEM_PARLYZ_HEAL 22
#define ITEM_FULL_RESTORE 23
#define ITEM_MAX_POTION 24
#define ITEM_HYPER_POTION 25
#define ITEM_SUPER_POTION 26
#define ITEM_FULL_HEAL 27
#define ITEM_REVIVE 28
#define ITEM_MAX_REVIVE 29
#define ITEM_FRESH_WATER 30
#define ITEM_SODA_POP 31
#define ITEM_LEMONADE 32
#define ITEM_MOOMOO_MILK 33
#define ITEM_ENERGYPOWDER 34
#define ITEM_ENERGY_ROOT 35
#define ITEM_HEAL_POWDER 36
#define ITEM_REVIVAL_HERB 37
#define ITEM_ETHER 38
#define ITEM_MAX_ETHER 39
#define ITEM_ELIXIR 40
#define ITEM_MAX_ELIXIR 41
#define ITEM_LAVA_COOKIE 42
#define ITEM_BERRY_JUICE 43
#define ITEM_SACRED_ASH 44
#define ITEM_HP_UP 45
#define ITEM_PROTEIN 46
#define ITEM_IRON 47
#define ITEM_CARBOS 48
#define ITEM_CALCIUM 49
#define ITEM_RARE_CANDY 50
#define ITEM_PP_UP 51
#define ITEM_ZINC 52
#define ITEM_PP_MAX 53
#define ITEM_OLD_GATEAU 54
#define ITEM_GUARD_SPEC_ 55
#define ITEM_DIRE_HIT 56
#define ITEM_X_ATTACK 57
#define ITEM_X_DEFENSE 58
#define ITEM_X_SPEED 59
#define ITEM_X_ACCURACY 60
#define ITEM_X_SPECIAL 61
#define ITEM_X_SP__DEF 62
#define ITEM_POKE_DOLL 63
#define ITEM_FLUFFY_TAIL 64
#define ITEM_BLUE_FLUTE 65
#define ITEM_YELLOW_FLUTE 66
#define ITEM_RED_FLUTE 67
#define ITEM_BLACK_FLUTE 68
#define ITEM_WHITE_FLUTE 69
#define ITEM_SHOAL_SALT 70
#define ITEM_SHOAL_SHELL 71
#define ITEM_RED_SHARD 72
#define ITEM_BLUE_SHARD 73
#define ITEM_YELLOW_SHARD 74
#define ITEM_GREEN_SHARD 75
#define ITEM_SUPER_REPEL 76
#define ITEM_MAX_REPEL 77
#define ITEM_ESCAPE_ROPE 78
#define ITEM_REPEL 79
#define ITEM_SUN_STONE 80
#define ITEM_MOON_STONE 81
#define ITEM_FIRE_STONE 82
#define ITEM_THUNDERSTONE 83
#define ITEM_WATER_STONE 84
#define ITEM_LEAF_STONE 85
// Unusable
#define ITEM_TINYMUSHROOM 86
#define ITEM_BIG_MUSHROOM 87
#define ITEM_PEARL 88
#define ITEM_BIG_PEARL 89
#define ITEM_STARDUST 90
#define ITEM_STAR_PIECE 91
#define ITEM_NUGGET 92
#define ITEM_HEART_SCALE 93
#define ITEM_HONEY 94
#define ITEM_GROWTH_MULCH 95
#define ITEM_DAMP_MULCH 96
#define ITEM_STABLE_MULCH 97
#define ITEM_GOOEY_MULCH 98
#define ITEM_ROOT_FOSSIL 99
#define ITEM_CLAW_FOSSIL 100
#define ITEM_HELIX_FOSSIL 101
#define ITEM_DOME_FOSSIL 102
#define ITEM_OLD_AMBER 103
#define ITEM_ARMOR_FOSSIL 104
#define ITEM_SKULL_FOSSIL 105
#define ITEM_RARE_BONE 106
#define ITEM_SHINY_STONE 107
#define ITEM_DUSK_STONE 108
#define ITEM_DAWN_STONE 109
#define ITEM_OVAL_STONE 110
#define ITEM_ODD_KEYSTONE 111
#define ITEM_GRISEOUS_ORB 112
#define FIRST_MULCH_IDX ITEM_GROWTH_MULCH
#define LAST_MULCH_IDX ITEM_GOOEY_MULCH
#define NUM_MULCHES (LAST_MULCH_IDX - FIRST_MULCH_IDX + 1)
#define MULCH_IDX(mulch) ((mulch) - FIRST_MULCH_IDX + 1)
#define MULCH_NONE 0
// Unused
#define ITEM_UNUSED_113 113
#define ITEM_UNUSED_114 114
#define ITEM_UNUSED_115 115
#define ITEM_UNUSED_116 116
#define ITEM_UNUSED_117 117
#define ITEM_UNUSED_118 118
#define ITEM_UNUSED_119 119
#define ITEM_UNUSED_120 120
#define ITEM_UNUSED_121 121
#define ITEM_UNUSED_122 122
#define ITEM_UNUSED_123 123
#define ITEM_UNUSED_124 124
#define ITEM_UNUSED_125 125
#define ITEM_UNUSED_126 126
#define ITEM_UNUSED_127 127
#define ITEM_UNUSED_128 128
#define ITEM_UNUSED_129 129
#define ITEM_UNUSED_130 130
#define ITEM_UNUSED_131 131
#define ITEM_UNUSED_132 132
#define ITEM_UNUSED_133 133
#define ITEM_UNUSED_134 134
#define ITEM_ADAMANT_ORB 135
#define ITEM_LUSTROUS_ORB 136
// Mails
#define ITEM_GRASS_MAIL 137
#define ITEM_FLAME_MAIL 138
#define ITEM_BUBBLE_MAIL 139
#define ITEM_BLOOM_MAIL 140
#define ITEM_TUNNEL_MAIL 141
#define ITEM_STEEL_MAIL 142
#define ITEM_HEART_MAIL 143
#define ITEM_SNOW_MAIL 144
#define ITEM_SPACE_MAIL 145
#define ITEM_AIR_MAIL 146
#define ITEM_MOSAIC_MAIL 147
#define ITEM_BRICK_MAIL 148
#define FIRST_MAIL_IDX ITEM_GRASS_MAIL
#define LAST_MAIL_IDX ITEM_BRICK_MAIL
#define NUM_MAILS (LAST_MAIL_IDX - FIRST_MAIL_IDX + 1)
// Berries
#define ITEM_CHERI_BERRY 149
#define ITEM_CHESTO_BERRY 150
#define ITEM_PECHA_BERRY 151
#define ITEM_RAWST_BERRY 152
#define ITEM_ASPEAR_BERRY 153
#define ITEM_LEPPA_BERRY 154
#define ITEM_ORAN_BERRY 155
#define ITEM_PERSIM_BERRY 156
#define ITEM_LUM_BERRY 157
#define ITEM_SITRUS_BERRY 158
#define ITEM_FIGY_BERRY 159
#define ITEM_WIKI_BERRY 160
#define ITEM_MAGO_BERRY 161
#define ITEM_AGUAV_BERRY 162
#define ITEM_IAPAPA_BERRY 163
#define ITEM_RAZZ_BERRY 164
#define ITEM_BLUK_BERRY 165
#define ITEM_NANAB_BERRY 166
#define ITEM_WEPEAR_BERRY 167
#define ITEM_PINAP_BERRY 168
#define ITEM_POMEG_BERRY 169
#define ITEM_KELPSY_BERRY 170
#define ITEM_QUALOT_BERRY 171
#define ITEM_HONDEW_BERRY 172
#define ITEM_GREPA_BERRY 173
#define ITEM_TAMATO_BERRY 174
#define ITEM_CORNN_BERRY 175
#define ITEM_MAGOST_BERRY 176
#define ITEM_RABUTA_BERRY 177
#define ITEM_NOMEL_BERRY 178
#define ITEM_SPELON_BERRY 179
#define ITEM_PAMTRE_BERRY 180
#define ITEM_WATMEL_BERRY 181
#define ITEM_DURIN_BERRY 182
#define ITEM_BELUE_BERRY 183
#define ITEM_OCCA_BERRY 184
#define ITEM_PASSHO_BERRY 185
#define ITEM_WACAN_BERRY 186
#define ITEM_RINDO_BERRY 187
#define ITEM_YACHE_BERRY 188
#define ITEM_CHOPLE_BERRY 189
#define ITEM_KEBIA_BERRY 190
#define ITEM_SHUCA_BERRY 191
#define ITEM_COBA_BERRY 192
#define ITEM_PAYAPA_BERRY 193
#define ITEM_TANGA_BERRY 194
#define ITEM_CHARTI_BERRY 195
#define ITEM_KASIB_BERRY 196
#define ITEM_HABAN_BERRY 197
#define ITEM_COLBUR_BERRY 198
#define ITEM_BABIRI_BERRY 199
#define ITEM_CHILAN_BERRY 200
#define ITEM_LIECHI_BERRY 201
#define ITEM_GANLON_BERRY 202
#define ITEM_SALAC_BERRY 203
#define ITEM_PETAYA_BERRY 204
#define ITEM_APICOT_BERRY 205
#define ITEM_LANSAT_BERRY 206
#define ITEM_STARF_BERRY 207
#define ITEM_ENIGMA_BERRY 208
#define ITEM_MICLE_BERRY 209
#define ITEM_CUSTAP_BERRY 210
#define ITEM_JABOCA_BERRY 211
#define ITEM_ROWAP_BERRY 212
#define FIRST_BERRY_IDX ITEM_CHERI_BERRY
#define LAST_BERRY_IDX ITEM_ROWAP_BERRY
#define NUM_BERRIES (LAST_BERRY_IDX - FIRST_BERRY_IDX + 1)
#define BERRY_IDX(berry) ((berry) - FIRST_BERRY_IDX + 1)
#define BERRY_NONE 0
// Battle Held items
#define ITEM_BRIGHTPOWDER 213
#define ITEM_WHITE_HERB 214
#define ITEM_MACHO_BRACE 215
#define ITEM_EXP__SHARE 216
#define ITEM_QUICK_CLAW 217
#define ITEM_SOOTHE_BELL 218
#define ITEM_MENTAL_HERB 219
#define ITEM_CHOICE_BAND 220
#define ITEM_KINGS_ROCK 221
#define ITEM_SILVERPOWDER 222
#define ITEM_AMULET_COIN 223
#define ITEM_CLEANSE_TAG 224
#define ITEM_SOUL_DEW 225
#define ITEM_DEEPSEATOOTH 226
#define ITEM_DEEPSEASCALE 227
#define ITEM_SMOKE_BALL 228
#define ITEM_EVERSTONE 229
#define ITEM_FOCUS_BAND 230
#define ITEM_LUCKY_EGG 231
#define ITEM_SCOPE_LENS 232
#define ITEM_METAL_COAT 233
#define ITEM_LEFTOVERS 234
#define ITEM_DRAGON_SCALE 235
#define ITEM_LIGHT_BALL 236
#define ITEM_SOFT_SAND 237
#define ITEM_HARD_STONE 238
#define ITEM_MIRACLE_SEED 239
#define ITEM_BLACKGLASSES 240
#define ITEM_BLACK_BELT 241
#define ITEM_MAGNET 242
#define ITEM_MYSTIC_WATER 243
#define ITEM_SHARP_BEAK 244
#define ITEM_POISON_BARB 245
#define ITEM_NEVERMELTICE 246
#define ITEM_SPELL_TAG 247
#define ITEM_TWISTEDSPOON 248
#define ITEM_CHARCOAL 249
#define ITEM_DRAGON_FANG 250
#define ITEM_SILK_SCARF 251
#define ITEM_UPGRADE 252
#define ITEM_SHELL_BELL 253
#define ITEM_SEA_INCENSE 254
#define ITEM_LAX_INCENSE 255
#define ITEM_LUCKY_PUNCH 256
#define ITEM_METAL_POWDER 257
#define ITEM_THICK_CLUB 258
#define ITEM_STICK 259
// Contest held items
#define ITEM_RED_SCARF 260
#define ITEM_BLUE_SCARF 261
#define ITEM_PINK_SCARF 262
#define ITEM_GREEN_SCARF 263
#define ITEM_YELLOW_SCARF 264
// New battle held items
#define ITEM_WIDE_LENS 265
#define ITEM_MUSCLE_BAND 266
#define ITEM_WISE_GLASSES 267
#define ITEM_EXPERT_BELT 268
#define ITEM_LIGHT_CLAY 269
#define ITEM_LIFE_ORB 270
#define ITEM_POWER_HERB 271
#define ITEM_TOXIC_ORB 272
#define ITEM_FLAME_ORB 273
#define ITEM_QUICK_POWDER 274
#define ITEM_FOCUS_SASH 275
#define ITEM_ZOOM_LENS 276
#define ITEM_METRONOME 277
#define ITEM_IRON_BALL 278
#define ITEM_LAGGING_TAIL 279
#define ITEM_DESTINY_KNOT 280
#define ITEM_BLACK_SLUDGE 281
#define ITEM_ICY_ROCK 282
#define ITEM_SMOOTH_ROCK 283
#define ITEM_HEAT_ROCK 284
#define ITEM_DAMP_ROCK 285
#define ITEM_GRIP_CLAW 286
#define ITEM_CHOICE_SCARF 287
#define ITEM_STICKY_BARB 288
#define ITEM_POWER_BRACER 289
#define ITEM_POWER_BELT 290
#define ITEM_POWER_LENS 291
#define ITEM_POWER_BAND 292
#define ITEM_POWER_ANKLET 293
#define ITEM_POWER_WEIGHT 294
#define ITEM_SHED_SHELL 295
#define ITEM_BIG_ROOT 296
#define ITEM_CHOICE_SPECS 297
// Arceus plates
#define ITEM_FLAME_PLATE 298
#define ITEM_SPLASH_PLATE 299
#define ITEM_ZAP_PLATE 300
#define ITEM_MEADOW_PLATE 301
#define ITEM_ICICLE_PLATE 302
#define ITEM_FIST_PLATE 303
#define ITEM_TOXIC_PLATE 304
#define ITEM_EARTH_PLATE 305
#define ITEM_SKY_PLATE 306
#define ITEM_MIND_PLATE 307
#define ITEM_INSECT_PLATE 308
#define ITEM_STONE_PLATE 309
#define ITEM_SPOOKY_PLATE 310
#define ITEM_DRACO_PLATE 311
#define ITEM_DREAD_PLATE 312
#define ITEM_IRON_PLATE 313
// Incenses
#define ITEM_ODD_INCENSE 314
#define ITEM_ROCK_INCENSE 315
#define ITEM_FULL_INCENSE 316
#define ITEM_WAVE_INCENSE 317
#define ITEM_ROSE_INCENSE 318
#define ITEM_LUCK_INCENSE 319
#define ITEM_PURE_INCENSE 320
// Evolution held items
#define ITEM_PROTECTOR 321
#define ITEM_ELECTIRIZER 322
#define ITEM_MAGMARIZER 323
#define ITEM_DUBIOUS_DISC 324
#define ITEM_REAPER_CLOTH 325
#define ITEM_RAZOR_CLAW 326
#define ITEM_RAZOR_FANG 327
// TMs/HMs
#define ITEM_TM01 328
#define ITEM_TM02 329
#define ITEM_TM03 330
#define ITEM_TM04 331
#define ITEM_TM05 332
#define ITEM_TM06 333
#define ITEM_TM07 334
#define ITEM_TM08 335
#define ITEM_TM09 336
#define ITEM_TM10 337
#define ITEM_TM11 338
#define ITEM_TM12 339
#define ITEM_TM13 340
#define ITEM_TM14 341
#define ITEM_TM15 342
#define ITEM_TM16 343
#define ITEM_TM17 344
#define ITEM_TM18 345
#define ITEM_TM19 346
#define ITEM_TM20 347
#define ITEM_TM21 348
#define ITEM_TM22 349
#define ITEM_TM23 350
#define ITEM_TM24 351
#define ITEM_TM25 352
#define ITEM_TM26 353
#define ITEM_TM27 354
#define ITEM_TM28 355
#define ITEM_TM29 356
#define ITEM_TM30 357
#define ITEM_TM31 358
#define ITEM_TM32 359
#define ITEM_TM33 360
#define ITEM_TM34 361
#define ITEM_TM35 362
#define ITEM_TM36 363
#define ITEM_TM37 364
#define ITEM_TM38 365
#define ITEM_TM39 366
#define ITEM_TM40 367
#define ITEM_TM41 368
#define ITEM_TM42 369
#define ITEM_TM43 370
#define ITEM_TM44 371
#define ITEM_TM45 372
#define ITEM_TM46 373
#define ITEM_TM47 374
#define ITEM_TM48 375
#define ITEM_TM49 376
#define ITEM_TM50 377
#define ITEM_TM51 378
#define ITEM_TM52 379
#define ITEM_TM53 380
#define ITEM_TM54 381
#define ITEM_TM55 382
#define ITEM_TM56 383
#define ITEM_TM57 384
#define ITEM_TM58 385
#define ITEM_TM59 386
#define ITEM_TM60 387
#define ITEM_TM61 388
#define ITEM_TM62 389
#define ITEM_TM63 390
#define ITEM_TM64 391
#define ITEM_TM65 392
#define ITEM_TM66 393
#define ITEM_TM67 394
#define ITEM_TM68 395
#define ITEM_TM69 396
#define ITEM_TM70 397
#define ITEM_TM71 398
#define ITEM_TM72 399
#define ITEM_TM73 400
#define ITEM_TM74 401
#define ITEM_TM75 402
#define ITEM_TM76 403
#define ITEM_TM77 404
#define ITEM_TM78 405
#define ITEM_TM79 406
#define ITEM_TM80 407
#define ITEM_TM81 408
#define ITEM_TM82 409
#define ITEM_TM83 410
#define ITEM_TM84 411
#define ITEM_TM85 412
#define ITEM_TM86 413
#define ITEM_TM87 414
#define ITEM_TM88 415
#define ITEM_TM89 416
#define ITEM_TM90 417
#define ITEM_TM91 418
#define ITEM_TM92 419
#define ITEM_HM01 420
#define ITEM_HM02 421
#define ITEM_HM03 422
#define ITEM_HM04 423
#define ITEM_HM05 424
#define ITEM_HM06 425
#define ITEM_HM07 426
#define ITEM_HM08 427
#define TM_FOCUS_PUNCH ITEM_TM01
#define TM_DRAGON_CLAW ITEM_TM02
#define TM_WATER_PULSE ITEM_TM03
#define TM_CALM_MIND ITEM_TM04
#define TM_ROAR ITEM_TM05
#define TM_TOXIC ITEM_TM06
#define TM_HAIL ITEM_TM07
#define TM_BULK_UP ITEM_TM08
#define TM_BULLET_SEED ITEM_TM09
#define TM_HIDDEN_POWER ITEM_TM10
#define TM_SUNNY_DAY ITEM_TM11
#define TM_TAUNT ITEM_TM12
#define TM_ICE_BEAM ITEM_TM13
#define TM_BLIZZARD ITEM_TM14
#define TM_HYPER_BEAM ITEM_TM15
#define TM_LIGHT_SCREEN ITEM_TM16
#define TM_PROTECT ITEM_TM17
#define TM_RAIN_DANCE ITEM_TM18
#define TM_GIGA_DRAIN ITEM_TM19
#define TM_SAFEGUARD ITEM_TM20
#define TM_FRUSTRATION ITEM_TM21
#define TM_SOLAR_BEAM ITEM_TM22
#define TM_IRON_TAIL ITEM_TM23
#define TM_THUNDERBOLT ITEM_TM24
#define TM_THUNDER ITEM_TM25
#define TM_EARTHQUAKE ITEM_TM26
#define TM_RETURN ITEM_TM27
#define TM_DIG ITEM_TM28
#define TM_PSYCHIC ITEM_TM29
#define TM_SHADOW_BALL ITEM_TM30
#define TM_BRICK_BREAK ITEM_TM31
#define TM_DOUBLE_TEAM ITEM_TM32
#define TM_REFLECT ITEM_TM33
#define TM_SHOCK_WAVE ITEM_TM34
#define TM_FLAMETHROWER ITEM_TM35
#define TM_SLUDGE_BOMB ITEM_TM36
#define TM_SANDSTORM ITEM_TM37
#define TM_FIRE_BLAST ITEM_TM38
#define TM_ROCK_TOMB ITEM_TM39
#define TM_AERIAL_ACE ITEM_TM40
#define TM_TORMENT ITEM_TM41
#define TM_FACADE ITEM_TM42
#define TM_SECRET_POWER ITEM_TM43
#define TM_REST ITEM_TM44
#define TM_ATTRACT ITEM_TM45
#define TM_THIEF ITEM_TM46
#define TM_STEEL_WING ITEM_TM47
#define TM_SKILL_SWAP ITEM_TM48
#define TM_SNATCH ITEM_TM49
#define TM_OVERHEAT ITEM_TM50
#define TM_ROOST ITEM_TM51
#define TM_FOCUS_BLAST ITEM_TM52
#define TM_ENERGY_BALL ITEM_TM53
#define TM_FALSE_SWIPE ITEM_TM54
#define TM_BRINE ITEM_TM55
#define TM_FLING ITEM_TM56
#define TM_CHARGE_BEAM ITEM_TM57
#define TM_ENDURE ITEM_TM58
#define TM_DRAGON_PULSE ITEM_TM59
#define TM_DRAIN_PUNCH ITEM_TM60
#define TM_WILL_O_WISP ITEM_TM61
#define TM_SILVER_WIND ITEM_TM62
#define TM_EMBARGO ITEM_TM63
#define TM_EXPLOSION ITEM_TM64
#define TM_SHADOW_CLAW ITEM_TM65
#define TM_PAYBACK ITEM_TM66
#define TM_RECYCLE ITEM_TM67
#define TM_GIGA_IMPACT ITEM_TM68
#define TM_ROCK_POLISH ITEM_TM69
#define TM_FLASH ITEM_TM70
#define TM_STONE_EDGE ITEM_TM71
#define TM_AVALANCHE ITEM_TM72
#define TM_THUNDER_WAVE ITEM_TM73
#define TM_GYRO_BALL ITEM_TM74
#define TM_SWORDS_DANCE ITEM_TM75
#define TM_STEALTH_ROCK ITEM_TM76
#define TM_PSYCH_UP ITEM_TM77
#define TM_CAPTIVATE ITEM_TM78
#define TM_DARK_PULSE ITEM_TM79
#define TM_ROCK_SLIDE ITEM_TM80
#define TM_X_SCISSOR ITEM_TM81
#define TM_SLEEP_TALK ITEM_TM82
#define TM_NATURAL_GIFT ITEM_TM83
#define TM_POISON_JAB ITEM_TM84
#define TM_DREAM_EATER ITEM_TM85
#define TM_GRASS_KNOT ITEM_TM86
#define TM_SWAGGER ITEM_TM87
#define TM_PLUCK ITEM_TM88
#define TM_U_TURN ITEM_TM89
#define TM_SUBSTITUTE ITEM_TM90
#define TM_FLASH_CANNON ITEM_TM91
#define TM_TRICK_ROOM ITEM_TM92
#define HM_CUT ITEM_HM01
#define HM_FLY ITEM_HM02
#define HM_SURF ITEM_HM03
#define HM_STRENGTH ITEM_HM04
#define HM_DEFOG ITEM_HM05
#define HM_ROCK_SMASH ITEM_HM06
#define HM_WATERFALL ITEM_HM07
#define HM_ROCK_CLIMB ITEM_HM08
#define NUM_TMS 92
#define NUM_HMS 8
// Key Items
#define ITEM_EXPLORER_KIT 428
#define ITEM_LOOT_SACK 429
#define ITEM_RULE_BOOK 430
#define ITEM_POKE_RADAR 431
#define ITEM_POINT_CARD 432
#define ITEM_JOURNAL 433
#define ITEM_SEAL_CASE 434
#define ITEM_FASHION_CASE 435
#define ITEM_SEAL_BAG 436
#define ITEM_PAL_PAD 437
#define ITEM_WORKS_KEY 438
#define ITEM_OLD_CHARM 439
#define ITEM_GALACTIC_KEY 440
#define ITEM_RED_CHAIN 441
#define ITEM_TOWN_MAP 442
#define ITEM_VS__SEEKER 443
#define ITEM_COIN_CASE 444
#define ITEM_OLD_ROD 445
#define ITEM_GOOD_ROD 446
#define ITEM_SUPER_ROD 447
#define ITEM_SPRAYDUCK 448
#define ITEM_POFFIN_CASE 449
#define ITEM_BICYCLE 450
#define ITEM_SUITE_KEY 451
#define ITEM_OAKS_LETTER 452
#define ITEM_LUNAR_WING 453
#define ITEM_MEMBER_CARD 454
#define ITEM_AZURE_FLUTE 455
#define ITEM_S_S__TICKET 456
#define ITEM_CONTEST_PASS 457
#define ITEM_MAGMA_STONE 458
#define ITEM_PARCEL 459
#define ITEM_COUPON_1 460
#define ITEM_COUPON_2 461
#define ITEM_COUPON_3 462
#define ITEM_STORAGE_KEY 463
#define ITEM_SECRETPOTION 464
// New to Platinum
#define ITEM_VS__RECORDER 465
#define ITEM_GRACIDEA 466
#define ITEM_SECRET_KEY 467
// New to HGSS
#define ITEM_APRICORN_BOX 468
#define ITEM_UNOWN_REPORT 469
#define ITEM_BERRY_POTS 470
#define ITEM_DOWSING_MCHN 471
#define ITEM_BLUE_CARD 472
#define ITEM_SLOWPOKETAIL 473
#define ITEM_CLEAR_BELL 474
#define ITEM_CARD_KEY 475
#define ITEM_BASEMENT_KEY 476
#define ITEM_SQUIRTBOTTLE 477
#define ITEM_RED_SCALE 478
#define ITEM_LOST_ITEM 479
#define ITEM_PASS 480
#define ITEM_MACHINE_PART 481
#define ITEM_SILVER_WING 482
#define ITEM_RAINBOW_WING 483
#define ITEM_MYSTERY_EGG 484
#define ITEM_RED_APRICORN 485
#define ITEM_YLW_APRICORN 486
#define ITEM_BLU_APRICORN 487
#define ITEM_GRN_APRICORN 488
#define ITEM_PNK_APRICORN 489
#define ITEM_WHT_APRICORN 490
#define ITEM_BLK_APRICORN 491
#define ITEM_FAST_BALL 492
#define ITEM_LEVEL_BALL 493
#define ITEM_LURE_BALL 494
#define ITEM_HEAVY_BALL 495
#define ITEM_LOVE_BALL 496
#define ITEM_FRIEND_BALL 497
#define ITEM_MOON_BALL 498
#define ITEM_SPORT_BALL 499
#define ITEM_PARK_BALL 500
#define ITEM_PHOTO_ALBUM 501
#define ITEM_GB_SOUNDS 502
#define ITEM_TIDAL_BELL 503
#define ITEM_RAGECANDYBAR 504
#define ITEM_DATA_CARD_01 505
#define ITEM_DATA_CARD_02 506
#define ITEM_DATA_CARD_03 507
#define ITEM_DATA_CARD_04 508
#define ITEM_DATA_CARD_05 509
#define ITEM_DATA_CARD_06 510
#define ITEM_DATA_CARD_07 511
#define ITEM_DATA_CARD_08 512
#define ITEM_DATA_CARD_09 513
#define ITEM_DATA_CARD_10 514
#define ITEM_DATA_CARD_11 515
#define ITEM_DATA_CARD_12 516
#define ITEM_DATA_CARD_13 517
#define ITEM_DATA_CARD_14 518
#define ITEM_DATA_CARD_15 519
#define ITEM_DATA_CARD_16 520
#define ITEM_DATA_CARD_17 521
#define ITEM_DATA_CARD_18 522
#define ITEM_DATA_CARD_19 523
#define ITEM_DATA_CARD_20 524
#define ITEM_DATA_CARD_21 525
#define ITEM_DATA_CARD_22 526
#define ITEM_DATA_CARD_23 527
#define ITEM_DATA_CARD_24 528
#define ITEM_DATA_CARD_25 529
#define ITEM_DATA_CARD_26 530
#define ITEM_DATA_CARD_27 531
#define ITEM_JADE_ORB 532
#define ITEM_LOCK_CAPSULE 533
#define ITEM_RED_ORB 534
#define ITEM_BLUE_ORB 535
#define ITEM_ENIGMA_STONE 536
#define ITEMS_COUNT 537
#define ITEM_MIN 1
#define ITEM_MAX ITEMS_COUNT - 1
// Item Variables
#define ITEM_VAR_HOLD_EFFECT 1
#define ITEM_VAR_MODIFIER 2 // general variable for HP thresholds, damage increase percentages, etc
#define ITEM_VAR_8 8
#define ITEM_VAR_9 9
#define ITEM_VAR_10 10
#define ITEM_NATURAL_GIFT_POWER 11
#define ITEM_NATURAL_GIFT_TYPE 12
// Bug Bite/Pluck/Fling Effects
#define STEAL_EFFECT_CURE_PARALYSIS 1
#define STEAL_EFFECT_CURE_SLEEP 2
#define STEAL_EFFECT_CURE_POISON 3
#define STEAL_EFFECT_CURE_BURN 4
#define STEAL_EFFECT_CURE_FREEZE 5
#define STEAL_EFFECT_RESTORE_PP 6
#define STEAL_EFFECT_RESTORE_HP 7
#define STEAL_EFFECT_CURE_CONFUSION 8
#define STEAL_EFFECT_CURE_ALL 9
#define STEAL_EFFECT_RESTORE_HP_PRCT 10
#define STEAL_EFFECT_RESTORE_SPICY 11
#define STEAL_EFFECT_RESTORE_DRY 12
#define STEAL_EFFECT_RESTORE_SWEET 13
#define STEAL_EFFECT_RESTORE_BITTER 14
#define STEAL_EFFECT_RESTORE_SOUR 15
#define STEAL_EFFECT_ATK_UP 16
#define STEAL_EFFECT_DEF_UP 17
#define STEAL_EFFECT_SPEED_UP 18
#define STEAL_EFFECT_SPATK_UP 19
#define STEAL_EFFECT_SPDEF_UP 20
#define STEAL_EFFECT_CRITRATE_UP 21
#define STEAL_EFFECT_RANDOM_UP 22
#define STEAL_EFFECT_ACC_UP 23
// The below effects are fling only
#define STEAL_EFFECT_RESET_STATS 24
#define STEAL_EFFECT_CURE_INFATUATION 25
#define STEAL_EFFECT_FLINCH 26
#define STEAL_EFFECT_PARALYZE 27
#define STEAL_EFFECT_POISON 28
#define STEAL_EFFECT_BAD_POISON 29
#define STEAL_EFFECT_BURN 30
#endif // POKEHEARTGOLD_CONSTANTS_ITEMS_H