pokeheartgold/files/fielddata/script/scr_seq/scr_seq_0043_D24R0206.s
2022-02-21 10:42:54 -05:00

180 lines
3.2 KiB
ArmAsm

#include "constants/scrcmd.h"
#include "fielddata/script/scr_seq/event_D24R0206.h"
#include "msgdata/msg/msg_0077_D24R0206.h"
.include "asm/macros/script.inc"
.rodata
scrdef scr_seq_D24R0206_000
scrdef scr_seq_D24R0206_001
scrdef scr_seq_D24R0206_002
scrdef scr_seq_D24R0206_003
scrdef_end
scr_seq_D24R0206_000:
play_se SEQ_SE_DP_SELECT
lockall
faceplayer
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
alph_puzzle 2
scrcmd_150
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
goto_if_set FLAG_SYS_ALPH_PUZZLE_OMANYTE, _0046
releaseall
end
_0046:
wait 2, VAR_SPECIAL_x8004
scrcmd_561 0, 2, 10, 6
wait 10, VAR_SPECIAL_x8004
apply_movement obj_player, _02A4
wait_movement
hide_person obj_D24R0206_babyboy1_13
play_se SEQ_SE_DP_KI_GASYAN
clearflag FLAG_UNK_111
setflag FLAG_UNK_220
clearflag FLAG_HIDE_RUINS_OF_ALPH_ASSISTANTS
scrcmd_729 VAR_SPECIAL_RESULT
compare VAR_SPECIAL_RESULT, 0
goto_if_eq _009A
compare VAR_SPECIAL_RESULT, 1
goto_if_eq _00AA
end
_009A:
apply_movement obj_player, _022C
wait_movement
goto _00BC
_00AA:
apply_movement obj_player, _022C
apply_movement obj_partner_poke, _0238
wait_movement
_00BC:
setvar VAR_UNK_40CE, 1
compare VAR_UNK_40EC, 1
goto_if_ge _0107
play_se SEQ_SE_GS_RAKKA01
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
warp MAP_D24R0205, 0, 5, 42, 0
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
setvar VAR_UNK_40DF, 1
addvar VAR_UNK_40EC, 1
releaseall
end
_0107:
setflag FLAG_HIDE_RUINS_OF_ALPH_ASSISTANTS
play_se SEQ_SE_GS_RAKKA01
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
warp MAP_D24R0205, 0, 5, 42, 0
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
setvar VAR_UNK_40DF, 1
addvar VAR_UNK_40EC, 1
releaseall
end
scr_seq_D24R0206_003:
scrcmd_609
lockall
scrcmd_729 VAR_SPECIAL_RESULT
compare VAR_SPECIAL_RESULT, 0
goto_if_eq _0167
compare VAR_SPECIAL_RESULT, 1
goto_if_eq _0177
end
_0167:
apply_movement obj_player, _022C
wait_movement
goto _0189
_0177:
apply_movement obj_player, _022C
apply_movement obj_partner_poke, _0238
wait_movement
_0189:
setvar VAR_UNK_40CE, 1
play_se SEQ_SE_GS_RAKKA01
compare VAR_UNOWN_REPORT_LEVEL, 7
goto_if_ge _01D5
compare VAR_UNOWN_REPORT_LEVEL, 6
goto_if_eq _01FF
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
warp MAP_D24R0205, 0, 5, 42, 0
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
_01D1:
releaseall
end
_01D5:
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
warp MAP_D24R0218, 0, 5, 42, 0
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
goto _01D1
_01FF:
fade_screen 6, 1, 0, RGB_BLACK
wait_fade
warp MAP_D24R0216, 0, 5, 42, 0
fade_screen 6, 1, 1, RGB_BLACK
wait_fade
goto _01D1
.byte 0x00, 0x00, 0x00
_022C:
step 40, 4
step 69, 1
step_end
_0238:
step 62, 3
step 20, 1
step 69, 1
step_end
scr_seq_D24R0206_001:
scrcmd_609
lockall
scrcmd_714 2
releaseall
end
scr_seq_D24R0206_002:
scrcmd_609
lockall
goto_if_set FLAG_UNK_21F, _0292
wait 2, VAR_SPECIAL_x8004
scrcmd_561 0, 2, 10, 6
wait 10, VAR_SPECIAL_x8004
apply_movement obj_player, _02A4
wait_movement
hide_person obj_D24R0206_babyboy1_12
setflag FLAG_UNK_21F
play_se SEQ_SE_DP_UG_008
releaseall
end
_0292:
wait 10, VAR_SPECIAL_x8004
npc_msg msg_0077_D24R0206_00001
wait_button_or_walk_away
closemsg
releaseall
end
.byte 0x00
_02A4:
step 75, 1
step_end
.balign 4, 0