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19 lines
651 B
C
19 lines
651 B
C
#ifndef GUARD_PLAYER_H
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#define GUARD_PLAYER_H
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typedef struct NNSSndHandle
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{
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struct NNSSndSeqPlayer* player;
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} NNSSndHandle;
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void NNS_SndHandleInit(NNSSndHandle *handle);
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void NNS_SndHandleReleaseSeq(NNSSndHandle *handle);
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void NNS_SndPlayerStopSeqByPlayerNo(int playerNo, int fadeFrame);
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void NNS_SndPlayerSetAllocatableChannel(int playerNo, u32 chBitFlag);
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void NNS_SndPlayerSetPlayableSeqCount(int playerNo, int seqCount);
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BOOL NNS_SndPlayerCreateHeap(int playerNo, NNSSndHeapHandle heap, u32 size);
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void NNS_SndPlayerPauseByPlayerNo(int playerNo, BOOL flag);
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int NNS_SndPlayerCountPlayingSeqByPlayerNo(int playerNo);
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#endif //GUARD_PLAYER_H
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