pokeheartgold/lib/include/nnsys/g2d.h
2023-08-30 20:50:28 -04:00

30 lines
1.0 KiB
C

#ifndef NNSYS_G2D_H_
#define NNSYS_G2D_H_
#include <nnsys/g2d/fmt/g2d_Character_data.h>
#include <nnsys/g2d/fmt/g2d_Screen_data.h>
#include <nnsys/g2d/fmt/g2d_Cell_data.h>
#include <nnsys/g2d/fmt/g2d_Anim_data.h>
#include <nnsys/g2d/fmt/g2d_MultiCell_data.h>
#include <nnsys/g2d/g2d_Vec_data.h>
#include <nnsys/g2d/fmt/g2d_SRTControl_data.h>
#include <nnsys/g2d/load/g2d_NCG_load.h>
#include <nnsys/g2d/load/g2d_NSC_load.h>
#include <nnsys/g2d/load/g2d_NCL_load.h>
#include <nnsys/g2d/load/g2d_NCE_load.h>
#include <nnsys/g2d/load/g2d_NAN_load.h>
#include <nnsys/g2d/load/g2d_NMC_load.h>
#include <nnsys/g2d/g2d_Image.h>
#include <nnsys/g2d/g2d_OAM.h>
#include <nnsys/g2d/g2d_CellAnimation.h>
#include <nnsys/g2d/g2d_MultiCellAnimation.h>
#include <nnsys/g2d/g2d_Vec_data.h>
#include <nnsys/g2d/g2d_PaletteTable.h>
#include <nnsys/g2d/g2d_RendererCore.h>
#include <nnsys/g2d/g2d_Renderer.h>
#include <nnsys/g2d/g2d_Sprite.h>
#include <nnsys/g2d/g2d_CellTransferManager.h>
#include <nnsys/g2d/g2d_Animation.h>
#endif //NNSYS_G2D_H_