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Up to Battle Random functions start cleaning up encounter.c fix build fix build again remove two files from bad rebase switch fully to battle type constants rename TRAINER to Trainer few more funcs finish cleanup address some review comments de-capitalise std_script
12 lines
393 B
C
12 lines
393 B
C
#ifndef POKEHEARTGOLD_UNK_0205AC88_H
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#define POKEHEARTGOLD_UNK_0205AC88_H
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#include "script.h"
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struct UnkStruct_0205AC88 *sub_0205AC88(struct UnkStruct_02059E1C *a0);
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void sub_0205AD0C(struct UnkStruct_0205AC88 *a0);
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void sub_0205AD3C(struct UnkStruct_0205AC88 *a0);
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void sub_0205B27C(MapObjectManager *mapObjectManager, struct UnkStruct_0205AC88 *a0);
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#endif //POKEHEARTGOLD_UNK_0205AC88_H
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