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15 lines
466 B
C
15 lines
466 B
C
#ifndef POKEHEARTGOLD_UNK_0200FA24_H
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#define POKEHEARTGOLD_UNK_0200FA24_H
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#include "heap.h"
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void BeginNormalPaletteFade(int pattern, int typeTop, int typeBottom, u16 color, int duration, int framesPer, HeapID heapId);
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void sub_0200FB70(void);
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void sub_0200FBDC(int a0);
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void sub_0200FBF4(int screen, int color);
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void HandleFadeUpdateFrame(void);
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BOOL IsPaletteFadeFinished(void);
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void SetMasterBrightnessNeutral(u32 screen);
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#endif //POKEHEARTGOLD_UNK_0200FA24_H
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