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Up to Battle Random functions start cleaning up encounter.c fix build fix build again remove two files from bad rebase switch fully to battle type constants rename TRAINER to Trainer few more funcs finish cleanup address some review comments de-capitalise std_script
25 lines
807 B
C
25 lines
807 B
C
#ifndef POKEHEARTGOLD_OVERLAY_03_H
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#define POKEHEARTGOLD_OVERLAY_03_H
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#include "script.h"
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enum PokeathlonData {
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OVERALL_DATA,
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EVENT_DATA,
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ACTION_DATA
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};
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void ov03_02255BB0(FieldSystem *fieldSystem, u16 a1, u16 a2, u16 a3);
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int ov03_02255BFC(void);
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void ov03_02255C18(FieldSystem *fieldSystem, u16 a1, u16 a2, u16 a3);
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int ov03_02255C64(void);
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void ov03_022566B0(TaskManager *taskManager, u16 *p_var);
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void ov03_022566D0(FieldSystem *fieldSystem, MessageFormat *msgFmt, u16 ruleset);
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u16 ov03_02256A2C(FieldSystem *fieldSystem, MessageFormat *msgFmt, u16 a2);
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void ov03_02256710(FieldSystem *fieldSystem, u16 a1);
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void ov03_02258910(FieldSystem *fieldSystem);
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void ov03_02258CFC(TaskManager *taskManager, enum PokeathlonData data);
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u32 ov03_02256B40(int);
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#endif //POKEHEARTGOLD_OVERLAY_03_H
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