pokeheartgold/files/battledata/script/subscript/subscript_0292_PowerHerbSkullBash.s
2024-03-07 09:23:13 -05:00

28 lines
1.1 KiB
ArmAsm

.include "macros/btlcmd.inc"
.data
_000:
PlayMoveAnimation BATTLER_CATEGORY_ATTACKER
Wait
CompareMonDataToValue OPCODE_FLAG_NOT, BATTLER_CATEGORY_ATTACKER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_SEMI_INVULNERABLE, _011
ToggleVanish BATTLER_CATEGORY_ATTACKER, TRUE
_011:
PrintBufferedMessage
Wait
WaitButtonABTime 30
UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_STAT_CHANGE, BSCRIPT_VAR_BATTLER_ATTACKER
UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE
UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT
Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE
PlayBattleAnimation BATTLER_CATEGORY_ATTACKER, BATTLE_ANIMATION_HELD_ITEM
Wait
// {0} became fully charged due to its {1}!
PrintMessage msg_0197_01251, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_ATTACKER
Wait
WaitButtonABTime 30
RemoveItem BATTLER_CATEGORY_ATTACKER
UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MOVE_ANIMATIONS_OFF
End