mirror of
https://github.com/pret/pokeheartgold.git
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106 lines
2.3 KiB
C
106 lines
2.3 KiB
C
#include "options.h"
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#include "global.h"
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#include "player_data.h"
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#include "system.h"
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Options *Options_New(HeapID heapId) {
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Options *ret = AllocFromHeap(heapId, sizeof(Options));
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Options_Init(ret);
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return ret;
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}
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void Options_Copy(Options *src, Options *dest) {
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MI_CpuCopy8(src, dest, sizeof(Options));
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}
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void Options_Init(Options *options) {
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MI_CpuClear8(options, sizeof(Options));
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options->textSpeed = 1; // mid speed
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options->soundMethod = 0; // stereo
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options->battleStyle = 0; // shift
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options->battleScene = 0; // on
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options->buttonMode = 0; // normal
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options->frame = 0; // frame 1
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}
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void Options_SetButtonModeOnMain(SaveData *saveData, u32 buttonMode) {
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if (saveData != NULL) {
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buttonMode = Options_GetButtonMode(Save_PlayerData_GetOptionsAddr(saveData));
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}
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switch (buttonMode) {
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case 1:
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gSystem.buttonMode = 3;
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break;
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case 0:
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default:
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gSystem.buttonMode = 0;
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break;
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}
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}
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u32 Options_GetTextSpeed(Options *options) {
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return options->textSpeed;
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}
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void Options_SetTextSpeed(Options *options, u32 textSpeed) {
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options->textSpeed = textSpeed;
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}
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u8 Options_GetTextFrameDelay(Options *options) {
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u32 textSpeed = Options_GetTextSpeed(options);
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if (textSpeed == 0) {
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return 8;
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}
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if (textSpeed == 1) {
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return 4;
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}
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return 1;
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}
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u32 Options_GetSoundMethod(Options *options) {
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return options->soundMethod;
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}
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void Options_SetSoundMethod(Options *options, u32 soundMethod) {
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options->soundMethod = soundMethod;
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}
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u32 Options_GetBattleScene(Options *options) {
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return options->battleScene;
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}
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void Options_SetBattleScene(Options *options, u32 battleScene) {
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options->battleScene = battleScene;
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}
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u32 Options_GetBattleStyle(Options *options) {
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return options->battleStyle;
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}
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void Options_SetBattleStyle(Options *options, u32 battleStyle) {
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options->battleStyle = battleStyle;
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}
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u32 Options_GetButtonMode(Options *options) {
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return options->buttonMode;
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}
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void Options_SetButtonMode(Options *options, u32 buttonMode) {
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options->buttonMode = buttonMode;
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}
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u32 Options_GetFrame(Options *options) {
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return options->frame;
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}
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void Options_SetFrame(Options *options, u32 frame) {
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options->frame = frame;
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}
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