pokeheartgold/include/unk_0200E398.h
2022-04-07 14:29:32 -04:00

21 lines
1.2 KiB
C

#ifndef POKEHEARTGOLD_UNK_0200E398_H
#define POKEHEARTGOLD_UNK_0200E398_H
#include "window.h"
struct WaitingIconManager;
struct PokepicManager;
void LoadUserFrameGfx1(BGCONFIG* bg_config, enum GFBgLayer layer, u16 baseTile, u8 palette_num, u8 frame, HeapID heap_id);
void DrawFrameAndWindow1(WINDOW* window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num);
void LoadUserFrameGfx2(BGCONFIG *bgConfig, enum GFBgLayer layer, u16 baseTile, u8 paletteNum, u8 frame, HeapID heapId);
void DrawFrameAndWindow2(WINDOW *window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num);
void ClearFrameAndWindow2(WINDOW *window, BOOL dont_copy_to_vram);
void sub_0200E5D4(WINDOW *window, BOOL dont_copy_to_vram);
struct WaitingIconManager *sub_0200F0AC(WINDOW *window, u16 tileNum);
void sub_0200F450(struct WaitingIconManager *mgr);
struct PokepicManager *sub_0200F4A0(BGCONFIG *bgConfig, enum GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, u16 species, u8 gender, HeapID heapId);
struct PokepicManager *sub_0200F4F8(BGCONFIG *bgConfig, enum GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, POKEMON *pokemon, HeapID heapId);
#endif //POKEHEARTGOLD_UNK_0200E398_H