pokeheartgold/include/font.h
2022-03-10 10:29:01 -05:00

27 lines
1.2 KiB
C

#ifndef POKEHEARTGOLD_FONT_H
#define POKEHEARTGOLD_FONT_H
#include "font_types_def.h"
#define FONT_NUM 6
void FontWork_Init(void);
void FontID_Alloc(FontID fontId, HeapID heapId);
void FontID_SetAccessDirect(FontID fontId, HeapID heapId);
void FontID_SetAccessLazy(FontID fontId);
void FontID_Release(FontID fontId);
struct GlyphInfo *FontID_TryLoadGlyph(FontID fontId, u16 glyphId);
BOOL FontID_RenderText(int fontId, struct TextPrinter *printer);
u32 FontID_FlatArray_GetWidth(FontID fontId, const u16 *string, u32 letterSpacing);
u32 FontID_FlatArray_GetWidthFirstLine(FontID fontId, const u16 *string, u32 letterSpacing);
u32 FontID_String_GetWidth(FontID fontId, STRING *string, u32 letterSpacing);
BOOL FontID_String_AllCharsValid(FontID fontId, STRING *str0, STRING *str1);
u8 GetFontAttribute(FontID fontId, int attr);
void LoadFontPal0(int layer, u32 baseAddr, HeapID heapId);
void LoadFontPal1(int layer, u32 baseAddr, HeapID heapId);
u32 FontID_String_GetWidthMultiline(FontID fontId, STRING *string, u32 letterSpacing);
u32 FontID_String_GetCenterAlignmentX(FontID fontId, STRING *string, u32 letterSpacing, u32 windowWidth);
u32 FontID_GetGlyphWidth(FontID fontId, u16 glyph);
#endif //POKEHEARTGOLD_FONT_H