pokeheartgold/include/encounter.h
Adrienn Tindall 8e3a787d22 Naming things
2023-01-11 22:50:28 -05:00

37 lines
1.4 KiB
C

#ifndef POKEHEARTGOLD_ENCOUNTER_H
#define POKEHEARTGOLD_ENCOUNTER_H
#include "battle_setup.h"
#include "field_player_avatar.h"
#include "task.h"
typedef struct EncounterWork {
int *winFlag;
int effect;
int bgm;
int unkC;
BATTLE_SETUP *setup;
} ENCOUNTER;
typedef struct WildEncounterWork {
int state;
int effect;
int bgm;
int *winFlag;
BATTLE_SETUP *setup;
} WILD_ENCOUNTER;
void sub_02050B08(FieldSystem *fsys, BATTLE_SETUP *setup);
void sub_02051428(TaskManager *taskManager, void *a1, int a2);
void SetupAndStartWildBattle(TaskManager *taskManager, u16 species, u8 level, int *winFlag, BOOL canRun, BOOL shiny);
void sub_02051090(TaskManager *taskManager, u16 species, u8 level, int *winFlag, BOOL canRun);
void sub_02051228(TaskManager *taskManager, u16 species, u8 level);
void SetupAndStartTutorialBattle(TaskManager *taskManager);
void SetupAndStartTrainerBattle(TaskManager *taskManager, u32 opponentTrainer1, u32 opponentTrainer2, u32 followerTrainerNum, u32 a4, u32 a5, HeapID heapId, int *winFlag);
void sub_02050B90(FieldSystem *fsys, TaskManager *taskManager, BATTLE_SETUP *setup);
void sub_0205239C(BATTLE_SETUP *setup, FieldSystem *fsys);
BATTLE_SETUP *BattleSetup_New(HeapID heapId, int battleType);
void sub_02050AAC(TaskManager *man, BATTLE_SETUP *setup, int effect, int bgm, int *winFlag);
#endif //POKEHEARTGOLD_ENCOUNTER_H