pokeheartgold/include/constants/global.fieldmap.h
2023-02-17 18:13:00 -03:00

60 lines
2.0 KiB
C

#ifndef POKEHEARTGOLD_CONSTANTS_GLOBAL_FIELDMAP_H
#define POKEHEARTGOLD_CONSTANTS_GLOBAL_FIELDMAP_H
// Facing direction
#define DIR_NORTH 0
#define DIR_SOUTH 1
#define DIR_WEST 2
#define DIR_EAST 3
// BG event type
#define BG_TYPE_NORMAL 0
#define BG_TYPE_SIGNPOST 1
#define BG_TYPE_HIDDEN_ITEM 2
// BG event direction
#define BG_DIR_SOUTH 0
#define BG_DIR_EAST 1
#define BG_DIR_WEST 2
#define BG_DIR_NORTH 3
#define BG_DIR_ALL 4
#define BG_DIR_EASTWEST 5
#define BG_DIR_NORTHSOUTH 6
// Player avatar state
#define PLAYER_STATE_WALKING 0
#define PLAYER_STATE_CYCLING 1
#define PLAYER_STATE_SURFING 2
#define PLAYER_STATE_ROCKET 3
#define PLAYER_STATE_UNK_SP 4
#define PLAYER_STATE_UNK_WATER 5
#define PLAYER_STATE_POKEATHLON 6
#define PLAYER_STATE_FISHING 7
#define PLAYER_STATE_UNK_POKE 8
#define PLAYER_STATE_SAVING 9
#define PLAYER_STATE_HEAL 10
#define PLAYER_STATE_LADDER 11
#define PLAYER_STATE_ROCKET_HEAL 12
#define PLAYER_STATE_APRICORN_SHAKE 13
#define PLAYER_STATE_ROCKET_SAVING 14
// Player transition bits
#define PLAYER_TRANSITION_WALKING 1 << 0
#define PLAYER_TRANSITION_CYCLING 1 << 1
#define PLAYER_TRANSITION_SURFING 1 << 2
#define PLAYER_TRANSITION_x0008 1 << 3
#define PLAYER_TRANSITION_x0010 1 << 4
#define PLAYER_TRANSITION_x0020 1 << 5
#define PLAYER_TRANSITION_x0040 1 << 6
#define PLAYER_TRANSITION_x0080 1 << 7
#define PLAYER_TRANSITION_HEAL 1 << 8
#define PLAYER_TRANSITION_x0200 1 << 9
#define PLAYER_TRANSITION_ROCKET 1 << 10
#define PLAYER_TRANSITION_ROCKET_HEAL 1 << 11
#define PLAYER_TRANSITION_POKEATHLON 1 << 12
#define PLAYER_TRANSITION_x2000 1 << 13
#define PLAYER_TRANSITION_x4000 1 << 14
#endif //POKEHEARTGOLD_CONSTANTS_GLOBAL_FIELDMAP_H