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9 lines
291 B
C
9 lines
291 B
C
#ifndef POKEHEARTGOLD_OVERLAY_01_APRICORN_TREE_ANIM_H
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#define POKEHEARTGOLD_OVERLAY_01_APRICORN_TREE_ANIM_H
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#include "field_player_avatar.h"
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void FieldSystem_AnimApricornTree(FieldSystem *fieldSystem, LocalMapObject *tree, u16 *a2);
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#endif //POKEHEARTGOLD_OVERLAY_01_APRICORN_TREE_ANIM_H
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