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10 lines
234 B
C
10 lines
234 B
C
#ifndef POKEHEARTGOLD_UNK_020517A4_H
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#define POKEHEARTGOLD_UNK_020517A4_H
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#include "battle/battle_setup.h"
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int BattleSetup_GetWildTransitionEffect(BattleSetup *setup);
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int BattleSetup_GetWildBattleMusic(BattleSetup *setup);
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#endif
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