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27 lines
994 B
C
27 lines
994 B
C
#ifndef POKEHEARTGOLD_HEAP_H
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#define POKEHEARTGOLD_HEAP_H
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#include "global.h"
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#include "constants/heap.h"
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typedef struct HeapParam {
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u32 size; // maximum size of the heap
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OSArenaId arena; // where to allocate the heap from
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} HEAP_PARAM;
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void Heap_InitSystem(const HEAP_PARAM *templates, u32 nTemplates, u32 totalNumHeaps, u32 pre_size);
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BOOL Heap_Create(enum HeapID parent, enum HeapID child, u32 size);
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BOOL Heap_CreateAtEnd(enum HeapID parent, enum HeapID child, u32 size);
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void Heap_Destroy(enum HeapID heapId);
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void *Heap_Alloc(enum HeapID heapId, u32 size);
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void *Heap_AllocAtEnd(enum HeapID heapId, u32 size);
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void Heap_Free(void *ptr);
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void Heap_FreeExplicit(enum HeapID heapId, void *ptr);
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u32 HeapExp_FndGetTotalFreeSize(enum HeapID heapId);
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void HeapExp_FndInitAllocator(NNSFndAllocator *pAllocator, enum HeapID heapId, int alignment);
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void Heap_Realloc(void *ptr, u32 newSize);
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BOOL GF_heap_c_dummy_return_true(enum HeapID heapId);
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#endif // POKEHEARTGOLD_HEAP_H
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