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22 lines
879 B
C
22 lines
879 B
C
#ifndef POKEHEARTGOLD_FIELD_OVERLAY_01_021E8744_H
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#define POKEHEARTGOLD_FIELD_OVERLAY_01_021E8744_H
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#include <nnsys.h>
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typedef struct UnkStruct_ov01_021E8B04 UnkStruct_ov01_021E8B04;
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typedef struct UnkStruct_FieldSysC0_SubC {
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NNSG3dRenderObj renderObj;
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NNSG3dResMdl *model;
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NNSG3dResFileHeader *resFileHeader;
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} UnkStruct_FieldSysC0_SubC;
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void ov01_021E8970(int modelNum, int animNum, int a2, UnkStruct_FieldSysC0_SubC *renderObj, void *fsysUnk54);
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UnkStruct_ov01_021E8B04 *ov01_021E8B04(int modelNum, int animNum, void *fsysUnk54);
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void ov01_021E8B84(UnkStruct_ov01_021E8B04 *anim, int a1);
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void ov01_021E8B6C(UnkStruct_ov01_021E8B04 *anim);
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BOOL ov01_021E8B90(UnkStruct_ov01_021E8B04 *anim);
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void ov01_021E8A8C(UnkStruct_ov01_021E8B04 *anim, UnkStruct_FieldSysC0_SubC *renderObj, int modelNum, int animNum);
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#endif // POKEHEARTGOLD_FIELD_OVERLAY_01_021E8744_H
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