pokeheartgold/files/battledata/script/subscript/subscript_0268_StatusHealItem.s
2024-03-07 04:08:56 -05:00

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.include "macros/btlcmd.inc"
.data
_000:
WaitButtonABTime 15
PlaySound BATTLER_CATEGORY_ATTACKER, SEQ_SE_DP_KAIFUKU
// {0} {1} used one {2}!
PrintMessage msg_0197_00858, TAG_TRCLASS_TRNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
Wait
WaitButtonABTime 30
UseBagItem BATTLER_CATEGORY_ATTACKER
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_NONE, _CURE_CONFUSION
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_SLEEP, _CURE_PARALYSIS
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_POISON, _CURE_FREEZE
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_BURN, _CURE_BURN
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_FREEZE, _CURE_POISON
CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MESSAGE, CONDITION_PARALYSIS, _CURE_SLEEP
// {0} normalized its status using its {1}!
PrintMessage msg_0197_00896, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_CURE_CONFUSION:
UpdateMonData OPCODE_FLAG_OFF, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_CONFUSION
// {0}s {1} snapped it out of confusion!
PrintMessage msg_0197_00890, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _END
_CURE_PARALYSIS:
// {0}s {1} cured its paralysis!
PrintMessage msg_0197_00875, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_CURE_FREEZE:
// {0}s {1} defrosted it!
PrintMessage msg_0197_00884, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_CURE_BURN:
// {0}s {1} healed its burn!
PrintMessage msg_0197_00881, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_CURE_POISON:
// {0}s {1} cured its poison!
PrintMessage msg_0197_00878, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_CURE_SLEEP:
// {0}s {1} woke it up!
PrintMessage msg_0197_00887, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
GoTo _SET_STATUS_NONE
_SET_STATUS_NONE:
UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS, STATUS_NONE
_END:
Wait
SetHealthbarStatus BATTLER_CATEGORY_ATTACKER, BATTLE_ANIMATION_NONE
WaitButtonABTime 30
End