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15 lines
526 B
C
15 lines
526 B
C
#ifndef POKEHEARTGOLD_OVERLAY_01_021F944C_H
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#define POKEHEARTGOLD_OVERLAY_01_021F944C_H
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#include "field_player_avatar.h"
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#include "sprite.h"
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void ov01_021F9FB0(MapObjectManager *manager, void *);
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BOOL ov01_021FA2D4(LocalMapObject *obj);
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void ov01_021FA930(LocalMapObject *obj, u32 sprite);
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void ov01_021FA3E8(LocalMapObject *obj, Sprite *a1);
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void ov01_021F9FB0(MapObjectManager *mgr, void *a1);
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void ov01_021FA108(MapObjectManager *mgr, int gfxId, LocalMapObject *mapObject);
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#endif // POKEHEARTGOLD_OVERLAY_01_021F944C_H
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