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25 lines
1.2 KiB
C
25 lines
1.2 KiB
C
#ifndef POKEHEARTGOLD_FIELD_LEGEND_CUTSCENE_CAMERA_H
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#define POKEHEARTGOLD_FIELD_LEGEND_CUTSCENE_CAMERA_H
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#include "global.h"
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#include "field_system.h"
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void LegendCutscene_BeginClearBellAnim(FieldSystem *fieldSystem);
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void LegendCutscene_EndClearBellAnim(FieldSystem *fieldSystem);
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void LegendCutscene_ClearBellRiseFromBag(FieldSystem *fieldSystem);
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void LegendCutscene_ClearBellShimmer(FieldSystem *fieldSystem, u8 shimmerClearBellOnly);
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void ov02_02250B30(FieldSystem *fieldSystem);
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void LegendCutscene_LugiaEyeGlimmerEffect(FieldSystem *fieldSystem);
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void LegendCutscene_MoveCamera(FieldSystem *fieldSystem, u8 destIndex);
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void LegendCutscene_StartPanCameraTo(FieldSystem *fieldSystem, u8 destIndex);
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void LegendCutscene_WaitCameraPan(FieldSystem *fieldSystem);
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void LegendCutscene_BirdFinalApproach(FieldSystem *fieldSystem);
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void LegendCutscene_BeginWavesOrLeavesEffect(FieldSystem *fieldSystem);
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void LegendCutscene_EndWavesOrLeavesEffect(FieldSystem *fieldSystem);
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void LegendCutscene_BeginLugiaArrivesEffect(FieldSystem *fieldSystem);
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void LegendCutscene_EndLugiaArrivesEffect(FieldSystem *fieldSystem);
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void LegendCutscene_LugiaArrivesEffectCameraPan(FieldSystem *fieldSystem);
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#endif // POKEHEARTGOLD_FIELD_LEGEND_CUTSCENE_CAMERA_H
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