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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#ifndef POKEHEARTGOLD_SOUND_02004A44_H
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#define POKEHEARTGOLD_SOUND_02004A44_H
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typedef struct UnkStruct_02004A44_0 {
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NNSSndWaveOutHandle *unk00;
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NNSSndWaveFormat unk04;
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void *unk08;
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u32 unk0c;
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u32 unk10;
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u32 unk14;
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u32 unk18;
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s32 unk1c;
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u32 unk20;
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s32 unk24;
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} UnkStruct_02004A44_0;
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void sub_02004B10(void);
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void GF_SndHandleMoveVolume(int, int, int);
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void Sound_SetMasterVolume(int a0);
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void sub_02005D00(void);
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void GF_MicPauseOnLidClose(void);
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void GF_MicResumeOnLidOpen(void);
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BOOL SoundSys_GetGBSoundsState(void);
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void SoundSys_ToggleGBSounds(void);
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BOOL sub_02005738(int a0);
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s8 *sub_020059D8(void);
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void sub_02005600(int);
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void sub_020058B8(int);
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void sub_02005680(int);
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NNSSndWaveOutHandle *sub_020055AC(int);
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BOOL sub_020056E8(UnkStruct_02004A44_0 *wavParam, int);
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void sub_02005774(int, int);
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BOOL GF_MIC_StartAutoSampling(MICAutoParam *param);
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void GF_MIC_StopAutoSampling(void);
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void PlayCryEx(int, int, int, int, int, int);
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void sub_02004B24(int);
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void BGM_SaveStateAndPlayNew(int a0);
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u16 GF_GetCurrentPlayingBGM(void);
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void sub_020053A8(u8 a0, u8 a1);
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void GF_SND_BGM_DisableSet(u8 a0);
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BOOL sub_02005518(void);
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void sub_02004EC4(int a0, u16 a1, int a2);
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void GF_SetVolumeBySeqNo(u16 a0, u16 a1);
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void GF_SndHandleSetPlayerVolume(u32 a0, u32 a1);
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#endif //POKEHEARTGOLD_SOUND_02004A44_H
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