pokeheartgold/include/heap.h
Eduardo Quezada 0afcea3aa7 format
2025-12-23 16:58:32 -03:00

27 lines
984 B
C

#ifndef POKEHEARTGOLD_HEAP_H
#define POKEHEARTGOLD_HEAP_H
#include "global.h"
#include "constants/heap.h"
typedef struct HeapParam {
u32 size; // maximum size of the heap
OSArenaId arena; // where to allocate the heap from
} HeapParam;
void Heap_InitSystem(const HeapParam *templates, u32 nTemplates, u32 totalNumHeaps, u32 preSize);
BOOL Heap_Create(enum HeapID parent, enum HeapID child, u32 size);
BOOL Heap_CreateAtEnd(enum HeapID parent, enum HeapID child, u32 size);
void Heap_Destroy(enum HeapID heapID);
void *Heap_Alloc(enum HeapID heapID, u32 size);
void *Heap_AllocAtEnd(enum HeapID heapID, u32 size);
void Heap_Free(void *ptr);
void Heap_FreeExplicit(enum HeapID heapID, void *ptr);
u32 HeapExp_FndGetTotalFreeSize(enum HeapID heapID);
void HeapExp_FndInitAllocator(NNSFndAllocator *pAllocator, enum HeapID heapID, int alignment);
void Heap_Realloc(void *ptr, u32 newSize);
BOOL GF_heap_c_dummy_return_true(enum HeapID heapID);
#endif // POKEHEARTGOLD_HEAP_H