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69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
#ifndef POKEHEARTGOLD_SOUND_H
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#define POKEHEARTGOLD_SOUND_H
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#include "constants/sndseq.h"
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#include "options.h"
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#include "sound_chatot.h"
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#define PLAYER_RADIO 9
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typedef struct SND_WORK SND_WORK;
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#define SND_HEAP_SIZE 0xBEAE0
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enum SoundHandleNo {
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SND_HANDLE_FIELD,
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SND_HANDLE_PV,
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SND_HANDLE_ME,
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SND_HANDLE_SE_1,
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SND_HANDLE_SE_2,
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SND_HANDLE_SE_3,
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SND_HANDLE_SE_4,
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SND_HANDLE_BGM,
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SND_HANDLE_CHORUS,
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SND_HANDLE_MAX,
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};
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enum SoundScene {
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SOUND_SCENE_NONE = 0,
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};
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SND_WORK *GetSoundDataPointer(void);
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void GF_SndHeapGetFreeSize(void);
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void GF_SndSetMonoFlag(int flag);
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void DoSoundUpdateFrame(void);
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void *GF_SdatGetAttrPtr(u32 attr);
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void GF_SndSetState(u32 state);
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BOOL GF_SndGetFadeTimer(void);
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BOOL GF_SndGetAfterFadeDelayTimer(void);
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void GF_SndStopPlayerBgm(void);
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void GF_SndStopPlayerField(void);
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void PlayBGM(u16 seqno);
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void GF_SndStartFadeInBGM(u32, u32, u32);
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u32 GF_SndPlayerCountPlayingSeqByPlayerNo(u32 playerno);
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void InitSoundData(SOUND_CHATOT *chatot, Options *options);
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void GF_SndCallback(void);
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BOOL GF_SndIsFanfarePlaying(void);
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int GF_Snd_SaveState(int *level_p);
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void GF_Snd_LoadState(int level);
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BOOL GF_Snd_LoadGroup(int groupNo);
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BOOL GF_Snd_LoadSeq(int seqNo);
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BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag);
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BOOL GF_Snd_LoadWaveArc(int waveArcNo);
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BOOL GF_Snd_LoadBank(int bankNo);
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enum SoundHandleNo GF_GetSndHandleByPlayerNo(int playerNo);
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void GF_SoundDataInit(SND_WORK *work);
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void GF_SndHandleInitAll(struct SND_WORK *work);
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void sub_02004898(SND_WORK *work);
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void GF_InitMic(SND_WORK *work);
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void sub_02004920(u16 unk);
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BOOL GF_SndWorkMicCounterFull(void);
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void GF_SndWorkMicCounterReset(void);
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void GF_SndWorkSetGbSoundsVolume(u8 a0);
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u8 GF_SndWorkGetGbSoundsVolume(void);
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void GF_SndStartFadeOutBGM(u16 seqno, u16 length);
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NNSSndHandle *GF_GetSoundHandle(int playerNo);
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#endif // POKEHEARTGOLD_SOUND_H
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