pokeheartgold/include/bag.h
2025-07-25 18:13:43 -04:00

212 lines
6.4 KiB
C

#ifndef POKEHEARTGOLD_BAG_H
#define POKEHEARTGOLD_BAG_H
#include "constants/items.h"
#include "bag_cursor.h"
#include "bag_types_def.h"
#include "heap.h"
#include "item.h"
#include "save.h"
/*
* u32 Save_Bag_sizeof(void)
*
* Returns the size of the player's inventory in save memory
*
* @returns: The size of Bag
*/
u32 Save_Bag_sizeof(void);
/*
* Bag *Save_Bag_New(enum HeapID heapID)
*
* Allocates a new Bag
*
* @param heapID: ID of the heap to alloc from
*
* @returns: Pointer to the Bag instance
*/
Bag *Save_Bag_New(enum HeapID heapID);
/*
* void Save_Bag_Init(Bag *bagData)
*
* Initializes an existing Bag instance. This is also
* called by Save_Bag_New.
*
* @param bagData: The Bag instance
*/
void Save_Bag_Init(Bag *bagData);
/*
* void Save_Bag_Copy(const Bag *src, Bag *dst)
*
* Copies Bag from src to dst
*
* @param src: Origin Bag
* @param dst: Destination Bag
*/
void Save_Bag_Copy(const Bag *src, Bag *dst);
/*
* u16 Bag_GetRegisteredItem1(Bag *bag)
* u16 Bag_GetRegisteredItem2(Bag *bag)
*
* Returns the item ID registered to touch screen button 1 or 2
*
* @param bag: Pointer to Bag
*
* @returns: Registered item ID in that slot
*/
u16 Bag_GetRegisteredItem1(Bag *bag);
u16 Bag_GetRegisteredItem2(Bag *bag);
/*
* RegisterItemResult Bag_TryRegisterItem(Bag *bag, u16 itemId)
*
* Registers the item to the first available quick-access slot.
* If none available, returns REG_ITEM_FAIL. Otherwise, returns
* REG_ITEM_SLOT1 or REG_ITEM_SLOT2.
*
* @param bag: Pointer to Bag
* @param itemId: Item to attempt registry
*
* @returns: Which slot the item was registered to, or 0 if failed
*/
RegisterItemResult Bag_TryRegisterItem(Bag *bag, u16 itemId);
/*
* void Bag_UnregisterItem(Bag *bag, u16 itemId)
*
* Removes the specified item from the registered items slots.
* If the item was in slot 1, and slot 2 is not empty, moves
* slot 2 to slot 1.
*
* @param bag: Pointer to Bag
* @param itemId: Item to attempt unregistry
*/
void Bag_UnregisterItem(Bag *bag, u16 itemId);
/*
* BOOL Bag_HasSpaceForItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID)
* BOOL Bag_AddItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID)
* BOOL Bag_TakeItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID)
* BOOL Bag_HasItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID)
*
* Inventory checkers and modifiers.
* HasSpaceForItem checks whether there is an empty slot
* for the item in its pocket or, if that item already occupies
* a slot, if its quantity was incremented as specified, if it
* will still be under the maximum.
* AddItem finds an item slot that would satisfy HasSpaceForItem,
* then increments the quantity. If the added item is a TM, HM,
* or Berry, it then sorts the pocket.
* TakeItem finds an item slot containing the indicated item and,
* if the stored quantity meets or exceeds the requested amount,
* decrements the stored quantity by that amount. If the resulting
* stored quantity is 0, moves lower item slots up to fill the
* gap.
* HasItem follows the same logic as TakeItem but, instead of
* removing the item, simply returns whether it can or not.
*
* @param bag: Pointer to Bag
* @param itemId: ID of item to act upon
* @param quantity: Amount to add, remove, or check
* @param heapID: Heap to allocate temp buffers from
*
* @returns: TRUE if the action succeeded or would succeed,
* otherwise FALSE.
*/
BOOL Bag_HasSpaceForItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID);
BOOL Bag_AddItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID);
BOOL Bag_TakeItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID);
BOOL Bag_HasItem(Bag *bag, u16 itemId, u16 quantity, enum HeapID heapID);
/*
* BOOL Pocket_TakeItem(ItemSlot *slots, u32 count, u16 itemId, u16 quantity)
*
* Like BAG_TakeItem, but acts directly on an array of item slots.
*
* @param slots: Pointer to ItemSlot array
* @param count: Number of ItemSlot in slots
* @param itemId: ID of item to act upon
* @param quantity: Amount to add, remove, or check
*
* @returns: TRUE if the action succeeded, otherwise FALSE.
*/
BOOL Pocket_TakeItem(ItemSlot *slots, u32 count, u16 itemId, u16 quantity);
/*
* BOOL Bag_PocketNotEmpty(Bag *bag, u32 pocket)
*
* Checks whether the indicated pocket has any items in it.
*
* @param bag: Pointer to Bag
* @param pocket: POCKET_XXX constant
*
* @returns: TRUE if there is at least one item in the pocket,
* otherwise FALSE.
*/
BOOL Bag_PocketNotEmpty(Bag *bag, u32 pocket);
/*
* u16 Bag_GetQuantity(Bag *bag, u16 itemId, enum HeapID heapID)
* u16 Pocket_GetQuantity(ItemSlot *slots, u32 count, u16 itemId)
*
* Looks up the item in its pocket or the specified ItemSlot
* array. If found, returns its quantity. Otherwise,
* returns 0.
*
* @param bag: (Bag_*) Pointer to Bag
* @param slots: (Pocket_*) Pointer to ItemSlot array
* @param count: (Pocket_*) Number of ItemSlot in slots
* @param itemId: Item to look up
* @param heapID: (Bag_*) Heap to allocate temp buffers from
*
* @returns: Quantity of that item in the bag or array.
*/
u16 Bag_GetQuantity(Bag *bag, u16 itemId, enum HeapID heapID);
u16 Pocket_GetQuantity(ItemSlot *slots, u32 count, u16 itemId);
/*
* BagView *Bag_CreateView(Bag *bag, const u8 *pockets, enum HeapID heapID)
*
* Creates a BagView with a specified subset of pockets.
*
* @param bag: Pointer to Bag
* @param pockets: Char array of POCKET_XXX IDs, terminated
* with POCKET_BAG_VIEW_END
* @param heapID: Heap to allocate from
*
* @returns: Pointer to newly-allocated BagView
*/
BagView *Bag_CreateView(Bag *bag, const u8 *pockets, enum HeapID heapID);
/*
* ItemSlot *Bag_GetPocketSlotN(Bag *bag, u8 pocket, u32 slot)
*
* Gets a pointer to the nth ItemSlot in the given pocket.
*
* @param bag: Pointer to Bag
* @param pocket: POCKET_XXX index of the pocket to search
* @param slot: Index of slot within pocket
*
* @returns: Pointer to the requested ItemSlot, or NULL if
* out-of-bounds
*/
ItemSlot *Bag_GetPocketSlotN(Bag *bag, u8 pocket, u32 slot);
/*
* Bag *Save_Bag_Get(SaveData *saveData)
*
* Gets the pointer to Bag loaded from the save file.
*
* @param saveData: Pointer to SaveData
*
* @returns: Pointer to Bag
*/
Bag *Save_Bag_Get(SaveData *saveData);
#endif // POKEHEARTGOLD_BAG_H