#ifndef POKEHEARTGOLD_OVERLAY_12_0226BEC4_H #define POKEHEARTGOLD_OVERLAY_12_0226BEC4_H #include "battle.h" #include "unk_0200E320.h" typedef struct UnkBattleStruct_0226BEC4 { BattleSystem *bsys; s16 state; s16 delay; } UnkBattleStruct_0226BEC4; SysTask *ov12_0226BEC4(BattleSystem *bsys); void ov12_0226BEF0(SysTask *task); #endif