used Performance used {CURSOR_X 11}Use used {CURSOR_X 11}Back used {STRVAR_1 1, 0, 0} used Lv. {STRVAR_1 52, 0, 0} used Power used Stamina used Skill used Jump used Speed used used used Used NoFlav Juice! used Used PowerJuice! used Used Stam. Juice! used Used Skill Juice! used Used Jump Juice! used Used Speed Juice! used Nothing changed.\r used Power Performance increased!\r used Stamina Performance increased!\r used Skill Performance increased!\r used Jump Performance increased!\r used Speed Performance increased!\r used Power Performance decreased!\r used Stamina Performance decreased!\r used Skill Performance decreased!\r used Jump Performance decreased!\r used Speed Performance decreased!\r used Before giving juice used After giving juice used ♢cond{STRVAR_1 51, 0, 0} rev{STRVAR_1 51, 1, 0} add{STRVAR_1 51, 2, 0} base{STRVAR_1 51, 3, 0}\n min{STRVAR_1 51, 4, 0} max{STRVAR_1 51, 5, 0} result{STRVAR_1 51, 6, 0}