#ifndef POKEHEARTGOLD_MSGDATA_H #define POKEHEARTGOLD_MSGDATA_H #include "filesystem.h" #include "message_format.h" #include "pm_string.h" typedef enum MsgDataLoadType { MSGDATA_LOAD_DIRECT, MSGDATA_LOAD_LAZY, } MsgDataLoadType; typedef struct _MAT_ENTRY { u32 offset; u32 length; } MAT_ENTRY; typedef struct _MAT { u16 count; u16 key; MAT_ENTRY alloc[1]; } MAT; typedef struct MsgData { u16 type; u16 heapId; u16 narc_id; u16 file_id; union { MAT *direct; NARC *lazy; }; } MsgData; MsgData *NewMsgDataFromNarc(MsgDataLoadType type, NarcId narc, s32 fileId, HeapID heapId); void DestroyMsgData(MsgData *msgData); String *NewString_ReadMsgData(MsgData *msgData, s32 strno); void ReadMsgDataIntoString(MsgData *msgData, s32 strno, String *dest); void GetSpeciesNameIntoArray(u16 species, HeapID heapId, u16 *dest); String *GetSpeciesName(u16 species, HeapID heapId); void ReadMsgData_NewNarc_ExistingString(NarcId narcId, s32 fileId, u32 msgId, HeapID heapId, String *dest); String *ReadMsgData_ExpandPlaceholders(MessageFormat *messageFormat, MsgData *msgData, u32 msgno, HeapID heapId); String *ReadMsgData_NewNarc_NewString(NarcId narc_id, u32 group, u32 num, HeapID heapId); u32 MsgDataGetCount(MsgData *msgData); void ReadMsgDataIntoU16Array(MsgData *msgData, u32 msgno, u16 *dest); String *GetMoveName(u32 move, HeapID heapno); #endif // POKEHEARTGOLD_MSGDATA_H