#ifndef POKEHEARTGOLD_WINDOW_H #define POKEHEARTGOLD_WINDOW_H typedef struct WINDOWTEMPLATE { u8 bgId; u8 left; u8 top; u8 width; u8 height; u8 palette; u16 baseBlock; } WINDOWTEMPLATE; typedef struct WINDOW { // TODO u8 filler[16]; } WINDOW; #endif //POKEHEARTGOLD_WINDOW_H