.include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait WaitButtonABTime 15 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STAT_CHANGE_SPEED, 12, _032 PlayBattleAnimation BATTLER_CATEGORY_DEFENDER, BATTLE_ANIMATION_STAT_BOOST Wait UpdateMonData OPCODE_ADD, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STAT_CHANGE_SPEED, 1 UpdateVar OPCODE_SET, BSCRIPT_VAR_MESSAGE, 3 // {0}’s {1} raised its {2}! PrintMessage msg_0197_00622, TAG_NICKNAME_ABILITY_STAT, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 End _032: // {0}’s {1} made {2} useless! PrintMessage msg_0197_00638, TAG_NICKNAME_ABILITY_MOVE, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 End