.include "macros/btlcmd.inc" .data _000: CheckIgnorableAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_SIDE_EFFECT_MON, ABILITY_OBLIVIOUS, _055 CompareVarToValue OPCODE_FLAG_SET, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_MISSED|MOVE_STATUS_SEMI_INVULNERABLE, _108 TryAttract _108 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _029 CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM, _037 // {0} fell in love! PrintMessage msg_0197_00162, TAG_NICKNAME, BATTLER_CATEGORY_SIDE_EFFECT_MON GoTo _047 _029: // {0}’s {1} infatuated {2}! PrintMessage msg_0197_00707, TAG_NICKNAME_ABILITY_NICKNAME, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP, BATTLER_CATEGORY_SIDE_EFFECT_MON GoTo _047 _037: PlayBattleAnimation BATTLER_CATEGORY_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM Wait // {0}’s {1} infatuated {2}! PrintMessage msg_0197_01150, TAG_NICKNAME_ITEM_NICKNAME, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP, BATTLER_CATEGORY_SIDE_EFFECT_MON _047: Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_SIDE_EFFECT_MON_SELF_TURN_STATUS_FLAGS, SELF_TURN_FLAG_INFATUATED End _055: CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _082 CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM, _098 PrintAttackMessage Wait WaitButtonABTime 30 // {0}’s {1} prevents romance! PrintMessage msg_0197_00647, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_SIDE_EFFECT_MON Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End _082: CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _117 // {0}’s {1} suppressed {2}’s {3}! PrintMessage msg_0197_00727, TAG_NICKNAME_ABILITY_NICKNAME_ABILITY, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 End _098: // {0}’s {1} made the {2} ineffective! PrintMessage msg_0197_01147, TAG_NICKNAME_ABILITY_ITEM, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 End _108: CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _117 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED _117: End