.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_DEFENDER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_SEMI_INVULNERABLE, _023 CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STATUS2, STATUS2_TRANSFORM, _023 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION Transform // {0} transformed into {1}! PrintMessage msg_0197_00345, TAG_NICKNAME_POKE, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_DEFENDER Wait WaitButtonABTime 30 End _023: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End