.include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_CRIT_MULTIPLIER, 1, _049 // A critical hit! PrintMessage msg_0197_00774, TAG_NONE Wait WaitButtonABTime 30 CheckAbility CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_DEFENDER, ABILITY_ANGER_POINT, _049 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_DEFENDER, BMON_DATA_HP, 0, _049 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STAT_CHANGE_ATK, 12, _049 PlayBattleAnimation BATTLER_CATEGORY_DEFENDER, BATTLE_ANIMATION_STAT_BOOST Wait UpdateMonData OPCODE_SET, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STAT_CHANGE_ATK, 12 UpdateVar OPCODE_SET, BSCRIPT_VAR_MESSAGE, 1 // {0} maxed its {2} with {1}! PrintMessage msg_0197_01093, TAG_NICKNAME_ABILITY_STAT, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 _049: End