#ifndef POKEHEARTGOLD_MAP_EVENTS_H #define POKEHEARTGOLD_MAP_EVENTS_H #include "fieldmap.h" #include "map_events_internal.h" #include "heap.h" #include "map_header.h" void Field_AllocateMapEvents(FieldSystem *work, HeapID heapId); void Field_FreeMapEvents(FieldSystem *work); void Field_InitMapEvents(FieldSystem *work, u32 mapno); void Field_InitMapObjectsFromZoneEventData(FieldSystem *fieldSystem); BG_EVENT *Field_GetBgEvents(FieldSystem *fieldSystem); u32 Field_GetNumBgEvents(const FieldSystem *fieldSystem); const WARP_EVENT *Field_GetWarpEventI(const FieldSystem *fieldSystem, u32 warpno); int Field_GetWarpEventAtXYPos(const FieldSystem *fieldSystem, int x, int y); u32 Field_GetNumCoordEvents(const FieldSystem *fieldSystem); const COORD_EVENT *Field_GetCoordEvents(const FieldSystem *fieldSystem); u32 Field_GetNumObjectEvents(const FieldSystem *fieldSystem); const ObjectEvent *Field_GetObjectEvents(const FieldSystem *fieldSystem); BOOL Field_SetEventDefaultXYPos(FieldSystem *fieldSystem, int id, u16 x, u16 y); BOOL Field_SetEventDefaultDirection(FieldSystem *fieldSystem, int id, u16 dirn); BOOL Field_SetEventDefaultMovement(FieldSystem *fieldSystem, int id, u16 mvt); BOOL Field_SetWarpXYPos(FieldSystem *fieldSystem, int warpno, u16 x, u16 y); BOOL Field_SetBgEventXYPos(FieldSystem *fieldSystem, int bgno, u32 x, u32 y); void WildEncounters_ReadFromNarc(ENC_DATA *encData, u32 mapno); ENC_DATA *MapEvents_GetLoadedEncTable(FieldSystem *fieldSystem); u8 *MapEvents_GetScriptHeader(FieldSystem *fieldSystem); #endif //POKEHEARTGOLD_MAP_EVENTS_H