.include "macros/btlcmd.inc" .data _000: PrintBufferedMessage Wait WaitButtonABTime 30 CheckMoveHit BATTLER_CATEGORY_MSG_ATTACKER, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_TEMP, _117 UpdateVar OPCODE_SET, BSCRIPT_VAR_MOVE_EFFECT_CHANCE, 1 PlayMoveAnimationOnMons BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_ATTACKER, BATTLER_CATEGORY_MSG_TEMP Wait UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MOVE_ANIMATIONS_OFF CompareMonDataToValue OPCODE_FLAG_NOT, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_STATUS2, STATUS2_SUBSTITUTE, _058 UpdateVar OPCODE_MUL, BSCRIPT_VAR_HP_CALC, -1 CompareMonDataToVar OPCODE_LTE, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_SUBSTITUTE_HP, BSCRIPT_VAR_HP_CALC, _044 UpdateMonDataFromVar OPCODE_SUB, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_SUBSTITUTE_HP, BSCRIPT_VAR_HP_CALC GoTo _054 _044: UpdateMonData OPCODE_SET, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_SUBSTITUTE_HP, 0 UpdateMonData OPCODE_FLAG_OFF, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_STATUS2, STATUS2_SUBSTITUTE _054: Call BATTLE_SUBSCRIPT_HIT_SUBSTITUTE GoTo _092 _058: CheckHoldOnWith1HP BATTLER_CATEGORY_MSG_TEMP Call BATTLE_SUBSCRIPT_UPDATE_HP CompareMonDataToValue OPCODE_FLAG_NOT, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_STATUS2, STATUS2_RAGE, _092 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_HP, 0, _092 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_STAT_CHANGE_ATK, 12, _092 UpdateMonData OPCODE_ADD, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_STAT_CHANGE_ATK, 1 // {0}’s rage is building! PrintMessage msg_0197_00363, TAG_NICKNAME, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 _092: CompareVarToValue OPCODE_FLAG_NOT, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_ENDURED_ITEM, _116 PlayBattleAnimation BATTLER_CATEGORY_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM Wait // {0} hung on using its {1}! PrintMessage msg_0197_00912, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 CheckItemHoldEffect CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_MSG_TEMP, HOLD_EFFECT_ENDURE, _116 RemoveItem BATTLER_CATEGORY_MSG_TEMP _116: End _117: WaitButtonABTime 30 // But it failed! PrintMessage msg_0197_00796, TAG_NONE Wait WaitButtonABTime 30 End