.include "macros/btlcmd.inc" .data _000: // {0}’s perish count fell to {1}! PrintMessage msg_0197_00439, TAG_NICKNAME_NUM, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_PERISH_SONG, _015 Call BATTLE_SUBSCRIPT_UPDATE_HP _015: End