.include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_FLAG_SET, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_SEMI_INVULNERABLE, _074 CheckIgnorableAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_DEFENDER, ABILITY_SUCTION_CUPS, _079 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_DEFENDER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_INGRAIN, _086 CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_BATTLE_TYPE, BATTLE_TYPE_DOUBLES|BATTLE_TYPE_MULTI|BATTLE_TYPE_AI, _074 TryWhirlwind _074 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION TryRestoreStatusOnSwitch BATTLER_CATEGORY_DEFENDER, _032 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STATUS, STATUS_NONE _032: DeletePokemon BATTLER_CATEGORY_DEFENDER Wait CompareVarToValue OPCODE_FLAG_NOT, BSCRIPT_VAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER, _067 HealthbarSlideOut BATTLER_CATEGORY_DEFENDER Wait SwitchAndUpdateMon BATTLER_CATEGORY_FORCED_OUT Wait PokemonSendOut BATTLER_CATEGORY_DEFENDER WaitTime 72 HealthbarSlideIn BATTLER_CATEGORY_DEFENDER Wait // {0} was dragged out! PrintMessage msg_0197_00603, TAG_NICKNAME, BATTLER_CATEGORY_DEFENDER Wait WaitButtonABTime 30 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_SWITCH, BSCRIPT_VAR_BATTLER_TARGET Call BATTLE_SUBSCRIPT_HAZARDS_CHECK End _067: FadeOutBattle Wait UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_OUTCOME, BATTLE_RESULT_PLAYER_FLED End _074: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End _079: // {0} anchors itself with {1}! BufferMessage msg_0197_00659, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER GoTo _090 _086: // {0} anchored itself with its roots! BufferMessage msg_0197_00542, TAG_NICKNAME, BATTLER_CATEGORY_DEFENDER _090: PrintAttackMessage Wait WaitButtonABTime 30 PrintBufferedMessage Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End